yaze 0.3.2
Link to the Past ROM Editor
 
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object_tile_editor.h File Reference
#include <cstddef>
#include <cstdint>
#include <optional>
#include <string>
#include <utility>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/gfx/core/bitmap.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gfx/types/snes_tile.h"
#include "rom/rom.h"
#include "zelda3/dungeon/object_drawer.h"
#include "zelda3/dungeon/object_parser.h"
#include "zelda3/dungeon/room.h"

Go to the source code of this file.

Classes

struct  yaze::zelda3::ObjectTileSourceSpan
 One contiguous ROM-backed source span for an object's tile words. More...
 
struct  yaze::zelda3::ObjectTileSourceProvenance
 ROM descriptor and source snapshot authorizing an editable capture. More...
 
struct  yaze::zelda3::ObjectTileSourceRef
 A cell's exact word within an authorized source span. More...
 
struct  yaze::zelda3::ObjectTileSourceImpactEntry
 One standard object whose parser-visible tile sources overlap an editable layout's authorized source spans. More...
 
struct  yaze::zelda3::ObjectTileRuntimeConsumerImpactEntry
 
struct  yaze::zelda3::ObjectTileSourceImpact
 Fail-closed impact inventory within ObjectParser's source model plus explicitly modeled runtime consumers. More...
 
struct  yaze::zelda3::ObjectTileLayout
 Editable tile8 layout captured from an object's draw trace. More...
 
struct  yaze::zelda3::ObjectTileLayout::Cell
 
class  yaze::zelda3::ObjectTileWritePlan
 Fully resolved standard-object ROM writes. More...
 
struct  yaze::zelda3::ObjectTileWritePlan::Write
 
struct  yaze::zelda3::ObjectTileWritePlan::WordPrecondition
 
class  yaze::zelda3::ObjectTileEditor
 Captures and edits the tile8 composition of dungeon objects. More...
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Enumerations

enum class  yaze::zelda3::ObjectTileRuntimeConsumer { yaze::zelda3::kLightableTorchDraw , yaze::zelda3::kTorchLightingChange }