#include <cstdint>#include <string>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/types/snes_palette.h"#include "app/gfx/types/snes_tile.h"#include "rom/rom.h"#include "zelda3/dungeon/object_drawer.h"#include "zelda3/dungeon/room.h"
Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::ObjectTileLayout |
| Editable tile8 layout captured from an object's draw trace. More... | |
| struct | yaze::zelda3::ObjectTileLayout::Cell |
| class | yaze::zelda3::ObjectTileEditor |
| Captures and edits the tile8 composition of dungeon objects. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |