10#include "absl/status/status.h"
11#include "absl/strings/str_format.h"
15#include "imgui/backends/imgui_impl_sdl3.h"
16#include "imgui/backends/imgui_impl_sdlrenderer3.h"
17#include "imgui/imgui.h"
30#define g_window_is_resizing yaze::core::g_window_is_resizing
32SDL3WindowBackend::~SDL3WindowBackend() {
38absl::Status SDL3WindowBackend::Initialize(
const WindowConfig& config) {
40 LOG_WARN(
"SDL3WindowBackend",
"Already initialized, shutting down first");
46 if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_EVENTS)) {
47 return absl::InternalError(
48 absl::StrFormat(
"SDL_Init failed: %s", SDL_GetError()));
52 int screen_width = config.width;
53 int screen_height = config.height;
55 if (screen_width == 0 || screen_height == 0) {
58 SDL_DisplayID display_id = SDL_GetPrimaryDisplay();
59 const SDL_DisplayMode* mode = SDL_GetCurrentDisplayMode(display_id);
62 screen_width =
static_cast<int>(mode->w * config.display_scale);
63 screen_height =
static_cast<int>(mode->h * config.display_scale);
69 "Failed to get display mode, using defaults: %dx%d",
70 screen_width, screen_height);
76 SDL_WindowFlags flags = 0;
77 if (config.resizable) {
78 flags |= SDL_WINDOW_RESIZABLE;
80 if (config.maximized) {
81 flags |= SDL_WINDOW_MAXIMIZED;
83 if (config.fullscreen) {
84 flags |= SDL_WINDOW_FULLSCREEN;
86 if (config.high_dpi) {
87 flags |= SDL_WINDOW_HIGH_PIXEL_DENSITY;
92 SDL_Window* raw_window =
93 SDL_CreateWindow(config.title.c_str(), screen_width, screen_height, flags);
97 return absl::InternalError(
98 absl::StrFormat(
"SDL_CreateWindow failed: %s", SDL_GetError()));
101 window_ = std::unique_ptr<SDL_Window, SDL3WindowDeleter>(raw_window);
104 const int audio_frequency = 48000;
105 const size_t buffer_size = (audio_frequency / 50) * 2;
106 audio_buffer_ = std::shared_ptr<int16_t>(
new int16_t[buffer_size],
107 std::default_delete<int16_t[]>());
110 "Initialized: %dx%d, audio buffer: %zu samples", screen_width,
111 screen_height, buffer_size);
115 return absl::OkStatus();
118absl::Status SDL3WindowBackend::Shutdown() {
120 return absl::OkStatus();
124 if (imgui_initialized_) {
129 LOG_INFO(
"SDL3WindowBackend",
"Shutting down graphics arena...");
134 LOG_INFO(
"SDL3WindowBackend",
"Destroying window...");
139 LOG_INFO(
"SDL3WindowBackend",
"Shutting down SDL...");
142 initialized_ =
false;
143 LOG_INFO(
"SDL3WindowBackend",
"Shutdown complete");
144 return absl::OkStatus();
147bool SDL3WindowBackend::PollEvent(WindowEvent& out_event) {
149 if (SDL_PollEvent(&sdl_event)) {
151 if (imgui_initialized_) {
152 ImGui_ImplSDL3_ProcessEvent(&sdl_event);
156 out_event = ConvertSDL3Event(sdl_event);
157 out_event.has_native_event =
true;
158 out_event.native_event = sdl_event;
164void SDL3WindowBackend::ProcessNativeEvent(
void* native_event) {
165 if (native_event && imgui_initialized_) {
166 ImGui_ImplSDL3_ProcessEvent(
static_cast<SDL_Event*
>(native_event));
170WindowEvent SDL3WindowBackend::ConvertSDL3Event(
const SDL_Event& sdl_event) {
174 switch (sdl_event.type) {
187 case SDL_EVENT_KEY_DOWN:
189 event.key_code = sdl_event.key.key;
190 event.scan_code = sdl_event.key.scancode;
191 UpdateModifierState();
192 event.key_shift = key_shift_;
193 event.key_ctrl = key_ctrl_;
194 event.key_alt = key_alt_;
195 event.key_super = key_super_;
198 case SDL_EVENT_KEY_UP:
200 event.key_code = sdl_event.key.key;
201 event.scan_code = sdl_event.key.scancode;
202 UpdateModifierState();
203 event.key_shift = key_shift_;
204 event.key_ctrl = key_ctrl_;
205 event.key_alt = key_alt_;
206 event.key_super = key_super_;
213 case SDL_EVENT_MOUSE_MOTION:
215 event.mouse_x = sdl_event.motion.x;
216 event.mouse_y = sdl_event.motion.y;
219 case SDL_EVENT_MOUSE_BUTTON_DOWN:
221 event.mouse_x = sdl_event.button.x;
222 event.mouse_y = sdl_event.button.y;
223 event.mouse_button = sdl_event.button.button;
226 case SDL_EVENT_MOUSE_BUTTON_UP:
228 event.mouse_x = sdl_event.button.x;
229 event.mouse_y = sdl_event.button.y;
230 event.mouse_button = sdl_event.button.button;
233 case SDL_EVENT_MOUSE_WHEEL:
235 event.wheel_x = sdl_event.wheel.x;
236 event.wheel_y = sdl_event.wheel.y;
242 case SDL_EVENT_DROP_FILE:
244 if (sdl_event.drop.data) {
245 event.dropped_file = sdl_event.drop.data;
255 case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
260 case SDL_EVENT_WINDOW_RESIZED:
262 event.window_width = sdl_event.window.data1;
263 event.window_height = sdl_event.window.data2;
268 case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
271 event.window_width = sdl_event.window.data1;
272 event.window_height = sdl_event.window.data2;
277 case SDL_EVENT_WINDOW_MINIMIZED:
279 is_resizing_ =
false;
283 case SDL_EVENT_WINDOW_MAXIMIZED:
287 case SDL_EVENT_WINDOW_RESTORED:
289 is_resizing_ =
false;
293 case SDL_EVENT_WINDOW_SHOWN:
295 is_resizing_ =
false;
299 case SDL_EVENT_WINDOW_HIDDEN:
301 is_resizing_ =
false;
305 case SDL_EVENT_WINDOW_EXPOSED:
307 is_resizing_ =
false;
311 case SDL_EVENT_WINDOW_FOCUS_GAINED:
315 case SDL_EVENT_WINDOW_FOCUS_LOST:
323void SDL3WindowBackend::UpdateModifierState() {
325 SDL_Keymod mod = SDL_GetModState();
326 key_shift_ = (mod & SDL_KMOD_SHIFT) != 0;
327 key_ctrl_ = (mod & SDL_KMOD_CTRL) != 0;
328 key_alt_ = (mod & SDL_KMOD_ALT) != 0;
329 key_super_ = (mod & SDL_KMOD_GUI) != 0;
332WindowStatus SDL3WindowBackend::GetStatus()
const {
334 status.is_active = active_;
335 status.is_resizing = is_resizing_;
338 SDL_WindowFlags flags = SDL_GetWindowFlags(window_.get());
339 status.is_minimized = (flags & SDL_WINDOW_MINIMIZED) != 0;
340 status.is_maximized = (flags & SDL_WINDOW_MAXIMIZED) != 0;
341 status.is_fullscreen = (flags & SDL_WINDOW_FULLSCREEN) != 0;
342 status.is_focused = (flags & SDL_WINDOW_INPUT_FOCUS) != 0;
344 SDL_GetWindowSize(window_.get(), &status.width, &status.height);
350void SDL3WindowBackend::GetSize(
int* width,
int* height)
const {
352 SDL_GetWindowSize(window_.get(), width, height);
354 if (width) *width = 0;
355 if (height) *height = 0;
359void SDL3WindowBackend::SetSize(
int width,
int height) {
361 SDL_SetWindowSize(window_.get(), width, height);
365std::string SDL3WindowBackend::GetTitle()
const {
367 const char* title = SDL_GetWindowTitle(window_.get());
368 return title ? title :
"";
373void SDL3WindowBackend::SetTitle(
const std::string& title) {
375 SDL_SetWindowTitle(window_.get(), title.c_str());
379bool SDL3WindowBackend::InitializeRenderer(gfx::IRenderer* renderer) {
380 if (!window_ || !renderer) {
384 if (renderer->GetBackendRenderer()) {
389 return renderer->Initialize(window_.get());
392absl::Status SDL3WindowBackend::InitializeImGui(gfx::IRenderer* renderer) {
393 if (imgui_initialized_) {
394 return absl::OkStatus();
398 return absl::InvalidArgumentError(
"Renderer is null");
401 IMGUI_CHECKVERSION();
402 ImGui::CreateContext();
404 ImGuiIO& io = ImGui::GetIO();
405 io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
406 io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
407 io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
411 io.ConfigMacOSXBehaviors =
true;
415 SDL_Renderer* sdl_renderer =
416 static_cast<SDL_Renderer*
>(renderer->GetBackendRenderer());
419 return absl::InternalError(
"Failed to get SDL renderer from IRenderer");
423 if (!ImGui_ImplSDL3_InitForSDLRenderer(window_.get(), sdl_renderer)) {
424 return absl::InternalError(
"ImGui_ImplSDL3_InitForSDLRenderer failed");
427 if (!ImGui_ImplSDLRenderer3_Init(sdl_renderer)) {
428 ImGui_ImplSDL3_Shutdown();
429 return absl::InternalError(
"ImGui_ImplSDLRenderer3_Init failed");
438 imgui_initialized_ =
true;
439 LOG_INFO(
"SDL3WindowBackend",
"ImGui initialized successfully");
440 return absl::OkStatus();
443void SDL3WindowBackend::ShutdownImGui() {
444 if (!imgui_initialized_) {
448 LOG_INFO(
"SDL3WindowBackend",
"Shutting down ImGui implementations...");
449 ImGui_ImplSDLRenderer3_Shutdown();
450 ImGui_ImplSDL3_Shutdown();
452 LOG_INFO(
"SDL3WindowBackend",
"Destroying ImGui context...");
453 ImGui::DestroyContext();
455 imgui_initialized_ =
false;
458void SDL3WindowBackend::NewImGuiFrame() {
459 if (!imgui_initialized_) {
463 ImGui_ImplSDLRenderer3_NewFrame();
464 ImGui_ImplSDL3_NewFrame();
467void SDL3WindowBackend::RenderImGui(gfx::IRenderer* renderer) {
468 if (!imgui_initialized_) {
476 SDL_Renderer* sdl_renderer =
477 static_cast<SDL_Renderer*
>(renderer->GetBackendRenderer());
479 ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), sdl_renderer);
484 ImGuiIO& io = ImGui::GetIO();
485 if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
486 ImGui::UpdatePlatformWindows();
487 ImGui::RenderPlatformWindowsDefault();
#define LOG_WARN(category, format,...)
#define LOG_INFO(category, format,...)
bool g_window_is_resizing
absl::Status LoadPackageFonts()
#define g_window_is_resizing
#define RETURN_IF_ERROR(expr)