yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
entity_workbench.cc File Reference

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{entity_workbench.cc}
 

Functions

bool yaze::editor::anonymous_namespace{entity_workbench.cc}::SameRecord (const zelda3::OverworldEntrance &a, const zelda3::OverworldEntrance &b)
 
bool yaze::editor::anonymous_namespace{entity_workbench.cc}::SameRecord (const zelda3::OverworldExit &a, const zelda3::OverworldExit &b)
 
template<typename Record >
std::optional< size_t > yaze::editor::anonymous_namespace{entity_workbench.cc}::FindRecordRow (const std::vector< Record > &records, const Record *target)
 
template<typename Record , typename Notify >
absl::Status yaze::editor::anonymous_namespace{entity_workbench.cc}::CommitRecordEdit (std::vector< Record > &records, size_t row, const Record &after, UndoManager &history, Notify notify, const char *description)
 
const char * yaze::editor::anonymous_namespace{entity_workbench.cc}::GetEntityTypeLabel (zelda3::GameEntity::EntityType type)
 
 yaze::editor::REGISTER_PANEL (OverworldEntityWorkbench)