#include <functional>
#include <memory>
#include <optional>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/window.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_object.h"
Go to the source code of this file.
Classes | |
class | yaze::zelda3::DungeonObjectEditor |
Interactive dungeon object editor with scroll wheel support. More... | |
struct | yaze::zelda3::DungeonObjectEditor::SelectionState |
struct | yaze::zelda3::DungeonObjectEditor::EditingState |
struct | yaze::zelda3::DungeonObjectEditor::EditorConfig |
struct | yaze::zelda3::DungeonObjectEditor::UndoPoint |
struct | yaze::zelda3::ObjectCategories::ObjectCategory |
struct | yaze::zelda3::ObjectCategories::ObjectInfo |
Get object information. More... | |
struct | yaze::zelda3::ScrollWheelConfig |
Scroll wheel behavior configuration. More... | |
struct | yaze::zelda3::MouseConfig |
Mouse interaction configuration. More... | |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::zelda3 |
Zelda 3 specific classes and functions. | |
namespace | yaze::zelda3::ObjectCategories |
Object type categories for easier selection. | |
Functions | |
std::unique_ptr< DungeonObjectEditor > | yaze::zelda3::CreateDungeonObjectEditor (Rom *rom) |
Factory function to create dungeon object editor. | |
std::vector< ObjectCategory > | yaze::zelda3::ObjectCategories::GetObjectCategories () |
Get all available object categories. | |
absl::StatusOr< std::vector< int > > | yaze::zelda3::ObjectCategories::GetObjectsInCategory (const std::string &category_name) |
Get objects in a specific category. | |
absl::StatusOr< std::string > | yaze::zelda3::ObjectCategories::GetObjectCategory (int object_id) |
Get category for a specific object. | |
absl::StatusOr< ObjectInfo > | yaze::zelda3::ObjectCategories::GetObjectInfo (int object_id) |