yaze 0.3.2
Link to the Past ROM Editor
 
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dungeon_object_editor.h File Reference
#include <functional>
#include <memory>
#include <optional>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/window.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_object.h"

Go to the source code of this file.

Classes

class  yaze::zelda3::DungeonObjectEditor
 Interactive dungeon object editor with scroll wheel support. More...
 
struct  yaze::zelda3::DungeonObjectEditor::SelectionState
 
struct  yaze::zelda3::DungeonObjectEditor::EditingState
 
struct  yaze::zelda3::DungeonObjectEditor::EditorConfig
 
struct  yaze::zelda3::DungeonObjectEditor::UndoPoint
 
struct  yaze::zelda3::ObjectCategories::ObjectCategory
 
struct  yaze::zelda3::ObjectCategories::ObjectInfo
 Get object information. More...
 
struct  yaze::zelda3::ScrollWheelConfig
 Scroll wheel behavior configuration. More...
 
struct  yaze::zelda3::MouseConfig
 Mouse interaction configuration. More...
 

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::zelda3::ObjectCategories
 Object type categories for easier selection.
 

Functions

std::unique_ptr< DungeonObjectEditoryaze::zelda3::CreateDungeonObjectEditor (Rom *rom)
 Factory function to create dungeon object editor.
 
std::vector< ObjectCategoryyaze::zelda3::ObjectCategories::GetObjectCategories ()
 Get all available object categories.
 
absl::StatusOr< std::vector< int > > yaze::zelda3::ObjectCategories::GetObjectsInCategory (const std::string &category_name)
 Get objects in a specific category.
 
absl::StatusOr< std::string > yaze::zelda3::ObjectCategories::GetObjectCategory (int object_id)
 Get category for a specific object.
 
absl::StatusOr< ObjectInfoyaze::zelda3::ObjectCategories::GetObjectInfo (int object_id)