Scroll wheel behavior configuration. More...
#include <dungeon_object_editor.h>
Public Attributes | |
bool | enabled = true |
int | sensitivity = 1 |
int | min_size = 0x00 |
int | max_size = 0xFF |
bool | wrap_around = false |
bool | smooth_scrolling = true |
int | smooth_factor = 2 |
Scroll wheel behavior configuration.
Definition at line 319 of file dungeon_object_editor.h.
bool yaze::zelda3::ScrollWheelConfig::enabled = true |
Definition at line 320 of file dungeon_object_editor.h.
int yaze::zelda3::ScrollWheelConfig::sensitivity = 1 |
Definition at line 321 of file dungeon_object_editor.h.
int yaze::zelda3::ScrollWheelConfig::min_size = 0x00 |
Definition at line 322 of file dungeon_object_editor.h.
int yaze::zelda3::ScrollWheelConfig::max_size = 0xFF |
Definition at line 323 of file dungeon_object_editor.h.
bool yaze::zelda3::ScrollWheelConfig::wrap_around = false |
Definition at line 324 of file dungeon_object_editor.h.
bool yaze::zelda3::ScrollWheelConfig::smooth_scrolling = true |
Definition at line 325 of file dungeon_object_editor.h.
int yaze::zelda3::ScrollWheelConfig::smooth_factor = 2 |
Definition at line 326 of file dungeon_object_editor.h.