1#ifndef YAZE_APP_ZELDA3_SCREEN_H
2#define YAZE_APP_ZELDA3_SCREEN_H
41 int addresses[7] = {0x53de4, 0x53e2c, 0x53e08, 0x53e50,
42 0x53e74, 0x53e98, 0x53ebc};
44 0x53f28, 0x53f3a, 0x53f4c};
The Rom class is used to load, save, and modify Rom data.
Represents a bitmap image.
Object Attribute Memory tile abstraction container.
uint16_t tilesBG2Buffer[0x1000]
gfx::OamTile selected_oam_tile
int dungmap_selected_tile_
gfx::OamTile oam_data[10]
gfx::Bitmap tilesBG2Bitmap
gfx::Bitmap tilesBG1Bitmap
uint16_t tilesBG1Buffer[0x1000]
gfx::OamTile last_selected_oam_tile
bool currentDungeonChanged
Zelda 3 specific classes and functions.
Main namespace for the application.