#include <dungeon_map.h>
Definition at line 32 of file dungeon_map.h.
◆ DungeonMap()
yaze::app::zelda3::screen::DungeonMap::DungeonMap |
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unsigned short | boss_room, |
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unsigned char | nbr_of_floor, |
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unsigned char | nbr_of_basement, |
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const std::vector< std::array< uint8_t, 25 > > & | floor_rooms, |
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const std::vector< std::array< uint8_t, 25 > > & | floor_gfx ) |
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inline |
◆ boss_room
unsigned short yaze::app::zelda3::screen::DungeonMap::boss_room = 0xFFFF |
◆ nbr_of_floor
unsigned char yaze::app::zelda3::screen::DungeonMap::nbr_of_floor = 0 |
◆ nbr_of_basement
unsigned char yaze::app::zelda3::screen::DungeonMap::nbr_of_basement = 0 |
◆ floor_rooms
std::vector<std::array<uint8_t, 25> > yaze::app::zelda3::screen::DungeonMap::floor_rooms |
◆ floor_gfx
std::vector<std::array<uint8_t, 25> > yaze::app::zelda3::screen::DungeonMap::floor_gfx |
The documentation for this struct was generated from the following file: