yaze 0.2.2
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room_tag.h File Reference
#include <string>
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Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Enumerations

enum  yaze::zelda3::CollisionKey {
  yaze::zelda3::One_Collision , yaze::zelda3::Both , yaze::zelda3::Both_With_Scroll , yaze::zelda3::Moving_Floor_Collision ,
  yaze::zelda3::Moving_Water_Collision
}
 
enum  yaze::zelda3::EffectKey {
  yaze::zelda3::Effect_Nothing , yaze::zelda3::One , yaze::zelda3::Moving_Floor , yaze::zelda3::Moving_Water ,
  yaze::zelda3::Four , yaze::zelda3::Red_Flashes , yaze::zelda3::Torch_Show_Floor , yaze::zelda3::Ganon_Room
}
 
enum  yaze::zelda3::TagKey {
  yaze::zelda3::Nothing , yaze::zelda3::NW_Kill_Enemy_to_Open , yaze::zelda3::NE_Kill_Enemy_to_Open , yaze::zelda3::SW_Kill_Enemy_to_Open ,
  yaze::zelda3::SE_Kill_Enemy_to_Open , yaze::zelda3::W_Kill_Enemy_to_Open , yaze::zelda3::E_Kill_Enemy_to_Open , yaze::zelda3::N_Kill_Enemy_to_Open ,
  yaze::zelda3::S_Kill_Enemy_to_Open , yaze::zelda3::Clear_Quadrant_to_Open , yaze::zelda3::Clear_Room_to_Open , yaze::zelda3::NW_Push_Block_to_Open ,
  yaze::zelda3::NE_Push_Block_to_Open , yaze::zelda3::SW_Push_Block_to_Open , yaze::zelda3::SE_Push_Block_to_Open , yaze::zelda3::W_Push_Block_to_Open ,
  yaze::zelda3::E_Push_Block_to_Open , yaze::zelda3::N_Push_Block_to_Open , yaze::zelda3::S_Push_Block_to_Open , yaze::zelda3::Push_Block_to_Open ,
  yaze::zelda3::Pull_Lever_to_Open , yaze::zelda3::Clear_Level_to_Open , yaze::zelda3::Switch_Open_Door_Hold , yaze::zelda3::Switch_Open_Door_Toggle ,
  yaze::zelda3::Turn_off_Water , yaze::zelda3::Turn_on_Water , yaze::zelda3::Water_Gate , yaze::zelda3::Water_Twin ,
  yaze::zelda3::Secret_Wall_Right , yaze::zelda3::Secret_Wall_Left , yaze::zelda3::Crash1 , yaze::zelda3::Crash2 ,
  yaze::zelda3::Pull_Switch_to_bomb_Wall , yaze::zelda3::Holes_0 , yaze::zelda3::Open_Chest_Activate_Holes_0 , yaze::zelda3::Holes_1 ,
  yaze::zelda3::Holes_2 , yaze::zelda3::Kill_Enemy_to_clear_level , yaze::zelda3::SE_Kill_Enemy_to_Move_Block , yaze::zelda3::Trigger_activated_Chest ,
  yaze::zelda3::Pull_lever_to_Bomb_Wall , yaze::zelda3::NW_Kill_Enemy_for_Chest , yaze::zelda3::NE_Kill_Enemy_for_Chest , yaze::zelda3::SW_Kill_Enemy_for_Chest ,
  yaze::zelda3::SE_Kill_Enemy_for_Chest , yaze::zelda3::W_Kill_Enemy_for_Chest , yaze::zelda3::E_Kill_Enemy_for_Chest , yaze::zelda3::N_Kill_Enemy_for_Chest ,
  yaze::zelda3::S_Kill_Enemy_for_Chest , yaze::zelda3::Clear_Quadrant_for_Chest , yaze::zelda3::Clear_Room_for_Chest , yaze::zelda3::Light_Torches_to_Open ,
  yaze::zelda3::Holes_3 , yaze::zelda3::Holes_4 , yaze::zelda3::Holes_5 , yaze::zelda3::Holes_6 ,
  yaze::zelda3::Agahnim_Room , yaze::zelda3::Holes_7 , yaze::zelda3::Holes_8 , yaze::zelda3::Open_Chest_for_Holes_8 ,
  yaze::zelda3::Push_Block_for_Chest , yaze::zelda3::Kill_to_open_Ganon_Door , yaze::zelda3::Light_Torches_to_get_Chest , yaze::zelda3::Kill_boss_Again
}