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room_tag.h
Go to the documentation of this file.
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#ifndef YAZE_APP_ZELDA3_DUNGEON_ROOM_TAG_H
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#define YAZE_APP_ZELDA3_DUNGEON_ROOM_TAG_H
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#include <string>
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namespace
yaze
{
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namespace
app {
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namespace
zelda3 {
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namespace
dungeon {
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static
const
std::string RoomEffect[] = {
"Nothing"
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"Nothing"
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"Moving Floor"
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"Moving Water"
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"Trinexx Shell"
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"Red Flashes"
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"Light Torch to See Floor"
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"Ganon's Darkness"
};
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static
const
std::string RoomTag[] = {
"Nothing"
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"NW Kill Enemy to Open"
,
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"NE Kill Enemy to Open"
,
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"SW Kill Enemy to Open"
,
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"SE Kill Enemy to Open"
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"W Kill Enemy to Open"
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"E Kill Enemy to Open"
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"N Kill Enemy to Open"
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"S Kill Enemy to Open"
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"Clear Quadrant to Open"
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"Clear Full Tile to Open"
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"NW Push Block to Open"
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"NE Push Block to Open"
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"SW Push Block to Open"
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"SE Push Block to Open"
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"W Push Block to Open"
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"E Push Block to Open"
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"N Push Block to Open"
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"S Push Block to Open"
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"Push Block to Open"
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"Pull Lever to Open"
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"Collect Prize to Open"
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"Hold Switch Open Door"
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"Toggle Switch to Open Door"
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"Turn off Water"
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"Turn on Water"
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"Water Gate"
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"Water Twin"
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"Moving Wall Right"
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"Moving Wall Left"
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"Crash"
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"Crash"
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"Push Switch Exploding Wall"
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"Holes 0"
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"Open Chest (Holes 0)"
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"Holes 1"
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"Holes 2"
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"Defeat Boss for Dungeon Prize"
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"SE Kill Enemy to Push Block"
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"Trigger Switch Chest"
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"Pull Lever Exploding Wall"
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"NW Kill Enemy for Chest"
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"NE Kill Enemy for Chest"
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"SW Kill Enemy for Chest"
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"SE Kill Enemy for Chest"
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"W Kill Enemy for Chest"
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"E Kill Enemy for Chest"
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"N Kill Enemy for Chest"
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"S Kill Enemy for Chest"
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"Clear Quadrant for Chest"
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"Clear Full Tile for Chest"
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"Light Torches to Open"
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"Holes 3"
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"Holes 4"
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"Holes 5"
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"Holes 6"
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"Agahnim Room"
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"Holes 7"
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"Holes 8"
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"Open Chest for Holes 8"
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"Push Block for Chest"
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"Clear Room for Triforce Door"
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"Light Torches for Chest"
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"Kill Boss Again"
};
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}
// namespace dungeon
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}
// namespace zelda3
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}
// namespace app
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}
// namespace yaze
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#endif
// YAZE_APP_ZELDA3_DUNGEON_ROOM_TAG_H
yaze
Definition
common.cc:22
src
app
zelda3
dungeon
room_tag.h
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