1#ifndef YAZE_APP_ZELDA3_DUNGEON_ROOM_TAG_H
2#define YAZE_APP_ZELDA3_DUNGEON_ROOM_TAG_H
28static const std::string RoomEffect[] = {
"Nothing",
34 "Light Torch to See Floor",
103static const std::string RoomTag[] = {
"Nothing",
104 "NW Kill Enemy to Open",
105 "NE Kill Enemy to Open",
106 "SW Kill Enemy to Open",
107 "SE Kill Enemy to Open",
108 "W Kill Enemy to Open",
109 "E Kill Enemy to Open",
110 "N Kill Enemy to Open",
111 "S Kill Enemy to Open",
112 "Clear Quadrant to Open",
113 "Clear Full Tile to Open",
115 "NW Push Block to Open",
116 "NE Push Block to Open",
117 "SW Push Block to Open",
118 "SE Push Block to Open",
119 "W Push Block to Open",
120 "E Push Block to Open",
121 "N Push Block to Open",
122 "S Push Block to Open",
123 "Push Block to Open",
124 "Pull Lever to Open",
125 "Collect Prize to Open",
127 "Hold Switch Open Door",
128 "Toggle Switch to Open Door",
137 "Push Switch Exploding Wall",
139 "Open Chest (Holes 0)",
142 "Defeat Boss for Dungeon Prize",
144 "SE Kill Enemy to Push Block",
145 "Trigger Switch Chest",
146 "Pull Lever Exploding Wall",
147 "NW Kill Enemy for Chest",
148 "NE Kill Enemy for Chest",
149 "SW Kill Enemy for Chest",
150 "SE Kill Enemy for Chest",
151 "W Kill Enemy for Chest",
152 "E Kill Enemy for Chest",
153 "N Kill Enemy for Chest",
154 "S Kill Enemy for Chest",
155 "Clear Quadrant for Chest",
156 "Clear Full Tile for Chest",
158 "Light Torches to Open",
166 "Open Chest for Holes 8",
167 "Push Block for Chest",
168 "Clear Room for Triforce Door",
169 "Light Torches for Chest",
Zelda 3 specific classes and functions.
@ Kill_Enemy_to_clear_level
@ Trigger_activated_Chest
@ SW_Kill_Enemy_for_Chest
@ SE_Kill_Enemy_for_Chest
@ Pull_lever_to_Bomb_Wall
@ Pull_Switch_to_bomb_Wall
@ SE_Kill_Enemy_to_Move_Block
@ NE_Kill_Enemy_for_Chest
@ Kill_to_open_Ganon_Door
@ Open_Chest_Activate_Holes_0
@ Switch_Open_Door_Toggle
@ Clear_Quadrant_for_Chest
@ NW_Kill_Enemy_for_Chest
@ Light_Torches_to_get_Chest
Main namespace for the application.