yaze 0.2.2
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room.cc File Reference
#include "room.h"
#include <dungeon.h>
#include <cstdint>
#include <vector>
#include "absl/strings/str_cat.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room_object.h"
#include "app/zelda3/dungeon/room_tag.h"
#include "app/zelda3/sprite/sprite.h"
#include "util/macro.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Variables

constexpr int yaze::zelda3::kGfxBufferOffset = 92 * 2048
 
constexpr int yaze::zelda3::kGfxBufferStride = 512
 
constexpr int yaze::zelda3::kGfxBufferAnimatedFrameOffset = 7 * 2048
 
constexpr int yaze::zelda3::kGfxBufferAnimatedFrameStride = 512
 
constexpr int yaze::zelda3::kGfxBufferRoomOffset = 2048
 
constexpr int yaze::zelda3::kGfxBufferRoomSpriteOffset = 512
 
constexpr int yaze::zelda3::kGfxBufferRoomSpriteStride = 2048
 
constexpr int yaze::zelda3::kGfxBufferRoomSpriteLastLineOffset = 0x88