#include "room.h"
#include <dungeon.h>
#include <cstdint>
#include <vector>
#include "absl/strings/str_cat.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room_object.h"
#include "app/zelda3/dungeon/room_tag.h"
#include "app/zelda3/sprite/sprite.h"
#include "util/macro.h"
Go to the source code of this file.
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::zelda3 |
Zelda 3 specific classes and functions. | |
Variables | |
constexpr int | yaze::zelda3::kGfxBufferOffset = 92 * 2048 |
constexpr int | yaze::zelda3::kGfxBufferStride = 512 |
constexpr int | yaze::zelda3::kGfxBufferAnimatedFrameOffset = 7 * 2048 |
constexpr int | yaze::zelda3::kGfxBufferAnimatedFrameStride = 512 |
constexpr int | yaze::zelda3::kGfxBufferRoomOffset = 2048 |
constexpr int | yaze::zelda3::kGfxBufferRoomSpriteOffset = 512 |
constexpr int | yaze::zelda3::kGfxBufferRoomSpriteStride = 2048 |
constexpr int | yaze::zelda3::kGfxBufferRoomSpriteLastLineOffset = 0x88 |