yaze 0.2.0
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room.cc File Reference
#include "room.h"
#include <cstdint>
#include <vector>
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room_object.h"
#include "app/zelda3/sprite/sprite.h"
Include dependency graph for room.cc:

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::app
 Main namespace for the ImGui application.
 
namespace  yaze::app::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::app::zelda3::dungeon
 

Variables

constexpr int yaze::app::zelda3::dungeon::kGfxBufferOffset = 92 * 2048
 
constexpr int yaze::app::zelda3::dungeon::kGfxBufferStride = 512
 
constexpr int yaze::app::zelda3::dungeon::kGfxBufferAnimatedFrameOffset = 7 * 2048
 
constexpr int yaze::app::zelda3::dungeon::kGfxBufferAnimatedFrameStride = 512
 
constexpr int yaze::app::zelda3::dungeon::kGfxBufferRoomOffset = 2048
 
constexpr int yaze::app::zelda3::dungeon::kGfxBufferRoomSpriteOffset = 512
 
constexpr int yaze::app::zelda3::dungeon::kGfxBufferRoomSpriteStride = 2048
 
constexpr int yaze::app::zelda3::dungeon::kGfxBufferRoomSpriteLastLineOffset = 0x88