#include "overworld_map.h"
#include <cstddef>
#include <cstdint>
#include <memory>
#include <unordered_map>
#include <vector>
#include "app/editor/utils/gfx_context.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "imgui/imgui.h"
Go to the source code of this file.
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absl::Status | yaze::app::zelda3::overworld::palette_internal::SetColorsPalette (Rom &rom, int index, gfx::SnesPalette ¤t, gfx::SnesPalette main, gfx::SnesPalette animated, gfx::SnesPalette aux1, gfx::SnesPalette aux2, gfx::SnesPalette hud, gfx::SnesColor bgrcolor, gfx::SnesPalette spr, gfx::SnesPalette spr2) |
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void | yaze::app::zelda3::overworld::anonymous_namespace{overworld_map.cc}::CopyTile8bpp16 (int x, int y, int tile, std::vector< uint8_t > &bitmap, std::vector< uint8_t > &blockset) |
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