Loading...
Searching...
No Matches
#include "overworld_map.h"
#include <cstddef>
#include <cstdint>
#include <unordered_map>
#include <vector>
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
Go to the source code of this file.
|
absl::Status | yaze::app::zelda3::overworld::palette_internal::SetColorsPalette (Rom &rom, int index, gfx::SnesPalette ¤t, gfx::SnesPalette main, gfx::SnesPalette animated, gfx::SnesPalette aux1, gfx::SnesPalette aux2, gfx::SnesPalette hud, gfx::SnesColor bgrcolor, gfx::SnesPalette spr, gfx::SnesPalette spr2) |
|