#include <SDL.h>
#include <memory>
#include "absl/status/status.h"
#include "app/core/platform/renderer.h"
#include "app/core/platform/file_dialog.h"
#include "app/editor/editor.h"
#include "app/editor/editor_manager.h"
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"
#include "imgui/imconfig.h"
#include "imgui/imgui.h"
Go to the source code of this file.
Classes | |
class | yaze::core::Controller |
Main controller for the application. More... | |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::core |
Functions | |
int | main (int argc, char **argv) |
int main | ( | int | argc, |
char ** | argv ) |
Definition at line 20 of file emu.cc.
References EXIT_IF_ERROR, yaze::util::global_flag_registry(), yaze::emu::Snes::Init(), yaze::Rom::is_loaded(), yaze::Rom::LoadFromFile(), yaze::emu::Snes::Memory(), yaze::util::FlagParser::Parse(), RETURN_IF_EXCEPTION, yaze::emu::Snes::RunFrame(), yaze::emu::Snes::SetPixels(), yaze::emu::Snes::SetSamples(), and yaze::Rom::vector().
Referenced by yaze::zelda3::OverworldMap::LoadPalette(), yaze::gfx::Paletteset::Paletteset(), and yaze::zelda3::palette_internal::SetColorsPalette().