yaze
0.2.0
Link to the Past ROM Editor
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Namespace List
Here is a list of all namespaces with brief descriptions:
[detail level
1
2
3
4
5
]
N
ImGui
▼
N
yaze
▼
N
app
Main namespace for the
ImGui
application
N
anonymous_namespace{rom.cc}
▼
N
core
Core application logic and utilities
N
anonymous_namespace{common.cc}
N
anonymous_namespace{controller.cc}
▼
N
editor
Editors are the view controllers for the application
N
anonymous_namespace{assembly_editor.cc}
N
anonymous_namespace{dungeon_editor.cc}
N
anonymous_namespace{editor_manager.cc}
N
anonymous_namespace{gfx_group_editor.cc}
N
anonymous_namespace{palette_editor.cc}
N
palette_internal
N
zsprite
Namespace for the
ZSprite
format from Zarby's ZSpriteMaker
▼
N
emu
SNES
Emulation and debugging tools
N
anonymous_namespace{emulator.cc}
N
anonymous_namespace{snes.cc}
N
audio
▼
N
memory
N
dma
▼
N
video
N
PpuRegisters
▼
N
gfx
Contains classes for handling graphical data
N
anonymous_namespace{bitmap.cc}
N
lc_lz2
Contains the LC_LZ2 compression algorithm
N
palette_group_internal
Internal functions for loading palettes by group
N
scad_format
Loading from prototype SCAD format
▼
N
gui
Graphical User Interface (GUI) components for the application
N
anonymous_namespace{canvas.cc}
N
zeml
Zelda Editor Markup Language Functions
▼
N
zelda3
Zelda 3 specific classes and functions
N
anonymous_namespace{tracker.cc}
N
dungeon
N
music
Contains classes and functions for handling music data in Zelda 3
▼
N
overworld
Represents the
Overworld
data
N
anonymous_namespace{overworld.cc}
N
palette_internal
N
screen
▼
N
cli
Namespace for the command line interface
N
anonymous_namespace{z3ed.cc}
▼
N
test
N
emu
▼
N
gfx
N
anonymous_namespace{compression_test.cc}
N
anonymous_namespace{snes_palette_test.cc}
N
integration
N
zelda3
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