yaze 0.2.0
Link to the Past ROM Editor
 
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Namespace List
Here is a list of all namespaces with brief descriptions:
[detail level 12345]
 NImGui
 Nyaze
 NappMain namespace for the ImGui application
 Nanonymous_namespace{rom.cc}
 NcoreCore application logic and utilities
 Nanonymous_namespace{common.cc}
 Nanonymous_namespace{controller.cc}
 NeditorEditors are the view controllers for the application
 Nanonymous_namespace{assembly_editor.cc}
 Nanonymous_namespace{dungeon_editor.cc}
 Nanonymous_namespace{editor_manager.cc}
 Nanonymous_namespace{gfx_group_editor.cc}
 Nanonymous_namespace{palette_editor.cc}
 Npalette_internal
 NzspriteNamespace for the ZSprite format from Zarby's ZSpriteMaker
 NemuSNES Emulation and debugging tools
 Nanonymous_namespace{emulator.cc}
 Nanonymous_namespace{snes.cc}
 Naudio
 Nmemory
 Ndma
 Nvideo
 NPpuRegisters
 NgfxContains classes for handling graphical data
 Nanonymous_namespace{bitmap.cc}
 Nlc_lz2Contains the LC_LZ2 compression algorithm
 Npalette_group_internalInternal functions for loading palettes by group
 Nscad_formatLoading from prototype SCAD format
 NguiGraphical User Interface (GUI) components for the application
 Nanonymous_namespace{canvas.cc}
 NzemlZelda Editor Markup Language Functions
 Nzelda3Zelda 3 specific classes and functions
 Nanonymous_namespace{tracker.cc}
 Ndungeon
 NmusicContains classes and functions for handling music data in Zelda 3
 NoverworldRepresents the Overworld data
 Nanonymous_namespace{overworld.cc}
 Npalette_internal
 Nscreen
 NcliNamespace for the command line interface
 Nanonymous_namespace{z3ed.cc}
 Ntest
 Nemu
 Ngfx
 Nanonymous_namespace{compression_test.cc}
 Nanonymous_namespace{snes_palette_test.cc}
 Nintegration
 Nzelda3