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Here is a list of all variables with links to the classes they belong to:
- y -
- y : chest, dungeon_sprite, object_door, yaze::app::platform::WasmCollaboration::CursorInfo, yaze::cli::agent::tools::UnusedRegion, yaze::cli::CanvasAutomationClient::TileData, yaze::cli::overworld::EntranceDetails, yaze::cli::overworld::OverworldSprite, yaze::cli::Tile16Change, yaze::editor::PixelSelection, yaze::editor::PolyVertex, yaze::editor::SpriteEditor::OAMConfig, yaze::editor::StatusUpdateEvent, yaze::editor::zsprite::OamTile
- Y : yaze::emu::Cpu
- y : yaze::emu::debug::PlayerState, yaze::emu::debug::SpriteState, yaze::emu::render::RenderRequest
- Y : yaze::emu::Spc700
- y : yaze::emu::SpriteAttributes, yaze::gfx::Pair, yaze::gfx::RenderCommand, yaze::gfx::TextureAtlas::AtlasRegion, yaze::test::ScreenRegion, yaze::zelda3::ColorComparison, yaze::zelda3::DungeonEditorSystem::ChestData, yaze::zelda3::DungeonEditorSystem::DoorData, yaze::zelda3::DungeonEditorSystem::ItemData, yaze::zelda3::DungeonEditorSystem::SpriteData
- y_ : yaze::gfx::OamTile, yaze::zelda3::GameEntity, yaze::zelda3::RoomObject
- y_axis_flags : yaze::gui::plotting::PlotConfig
- y_camera_ : yaze::zelda3::OverworldExit
- y_flip : yaze::editor::Tile16Editor::UndoState, yaze::editor::Tile16Editor
- y_label : yaze::gui::plotting::PlotConfig
- y_offset : yaze::zelda3::SpriteOamEntry
- y_player_ : yaze::zelda3::OverworldExit
- y_position : yaze::cli::agent::tools::TileSimilarityMatch
- y_position_ : yaze::zelda3::RoomEntrance
- y_reg : yaze::cli::agent::ExecutionTraceBuffer::TraceEntry
- y_scroll_ : yaze::zelda3::OverworldExit
- y_tiles : yaze::zelda3::SelectionRect
- YA : yaze::emu::Spc700
- yank_buffer_ : yaze::cli::agent::VimMode
- yaze_version : yaze::project::ProjectMetadata