#include "app/editor/dungeon/dungeon_room_composite.h"#include <memory>#include <vector>#include "app/gfx/core/bitmap.h"#include "app/gfx/resource/arena.h"#include "zelda3/dungeon/palette_debug.h"#include "zelda3/dungeon/room.h"#include "zelda3/dungeon/room_layer_manager.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{dungeon_room_composite.cc} |
Functions | |
| gfx::Bitmap & | yaze::editor::PrepareCanonicalRoomComposite (zelda3::Room &room, RoomCompositeOutput &output) |
Variables | |
| constexpr int | yaze::editor::anonymous_namespace{dungeon_room_composite.cc}::kRoomCompositeWidth = 512 |
| constexpr int | yaze::editor::anonymous_namespace{dungeon_room_composite.cc}::kRoomCompositeHeight = 512 |