yaze 0.3.2
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custom_collision.cc File Reference
#include "zelda3/dungeon/custom_collision.h"
#include <algorithm>
#include <limits>
#include <optional>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "rom/snes.h"
#include "zelda3/dungeon/dungeon_rom_addresses.h"
#include "zelda3/dungeon/room.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::zelda3::anonymous_namespace{custom_collision.cc}
 

Functions

absl::StatusOr< CustomCollisionMapyaze::zelda3::LoadCustomCollisionMap (Rom *rom, int room_id)
 
absl::StatusOr< std::string > yaze::zelda3::DumpCustomCollisionRoomsToJsonString (const std::vector< CustomCollisionRoomEntry > &rooms)
 
absl::StatusOr< std::vector< CustomCollisionRoomEntry > > yaze::zelda3::LoadCustomCollisionRoomsFromJsonString (const std::string &json_content)
 

Variables

constexpr int yaze::zelda3::anonymous_namespace{custom_collision.cc}::kCollisionMapWidth = 64
 
constexpr int yaze::zelda3::anonymous_namespace{custom_collision.cc}::kCollisionMapHeight = 64
 
constexpr uint16_t yaze::zelda3::anonymous_namespace{custom_collision.cc}::kCollisionSingleTileMarker = 0xF0F0
 
constexpr uint16_t yaze::zelda3::anonymous_namespace{custom_collision.cc}::kCollisionEndMarker = 0xFFFF
 
constexpr int yaze::zelda3::anonymous_namespace{custom_collision.cc}::kCollisionMapTiles = kCollisionMapWidth * kCollisionMapHeight