yaze 0.3.2
Link to the Past ROM Editor
 
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lyra_terrain_canvas.cc File Reference
#include "app/editor/overworld/lyra_terrain_canvas.h"
#include <algorithm>
#include <cmath>
#include <filesystem>
#include <fstream>
#include <iterator>
#include <set>
#include "absl/strings/str_format.h"
#include "app/editor/core/undo_action.h"
#include "app/gfx/resource/arena.h"
#include "core/source_artifact_publisher.h"
#include "util/macro.h"
#include "zelda3/game_data.h"
#include "zelda3/overworld/lyra_terrain_source.h"
#include "zelda3/sprite/sprite.h"

Go to the source code of this file.

Classes

class  yaze::editor::anonymous_namespace{lyra_terrain_canvas.cc}::TerrainStrokeAction
 
class  yaze::editor::anonymous_namespace{lyra_terrain_canvas.cc}::AuthoringAction
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{lyra_terrain_canvas.cc}
 

Typedefs

using yaze::editor::anonymous_namespace{lyra_terrain_canvas.cc}::Document = core::LyraTerrainDocument
 

Functions

absl::StatusOr< std::optional< std::string > > yaze::editor::anonymous_namespace{lyra_terrain_canvas.cc}::ReadSource (const fs::path &path)
 
absl::Status yaze::editor::anonymous_namespace{lyra_terrain_canvas.cc}::ValidateTarget (const fs::path &path, const project::YazeProject &project)
 
void yaze::editor::anonymous_namespace{lyra_terrain_canvas.cc}::AddWord (std::string &bytes, uint16_t word)
 
absl::StatusOr< std::string > yaze::editor::PublishLyraTerrainSource (const project::YazeProject &project, const std::string &source_path, const std::optional< std::string > &source_bytes, const core::LyraTerrainDocument &document)