#include <cstdint>
#include <string>
#include <vector>
Go to the source code of this file.
|
| namespace | yaze |
| |
| namespace | yaze::emu |
| | SNES Emulation and debugging tools.
|
| |
|
| enum class | yaze::emu::InputButton {
yaze::emu::kUnspecified = 0
, yaze::emu::kA = 1
, yaze::emu::kB = 2
, yaze::emu::kX = 3
,
yaze::emu::kY = 4
, yaze::emu::kL = 5
, yaze::emu::kR = 6
, yaze::emu::kSelect = 7
,
yaze::emu::kStart = 8
, yaze::emu::kUp = 9
, yaze::emu::kDown = 10
, yaze::emu::kLeft = 11
,
yaze::emu::kRight = 12
} |
| |
| enum class | yaze::emu::BreakpointKind {
yaze::emu::kUnspecified = 0
, yaze::emu::kExecute = 1
, yaze::emu::kRead = 2
, yaze::emu::kWrite = 3
,
yaze::emu::kAccess = 4
, yaze::emu::kConditional = 5
} |
| |
| enum class | yaze::emu::CpuKind { yaze::emu::kUnspecified = 0
, yaze::emu::k65816 = 1
, yaze::emu::kSpc700 = 2
} |
| |
| enum class | yaze::emu::EmulatorFeature {
yaze::emu::kCollisionOverlay
, yaze::emu::kSaveState
, yaze::emu::kLoadState
, yaze::emu::kScreenshot
,
yaze::emu::kEventSubscription
, yaze::emu::kDisassembly
, yaze::emu::kTraceLog
} |
| | Features that emulator backends may optionally support. Use with IEmulator::SupportsFeature() to query backend capabilities. More...
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| |