yaze 0.3.2
Link to the Past ROM Editor
 
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project_graphics_import_command.cc File Reference
#include "app/editor/overworld/project_graphics_import_command.h"
#include <utility>
#include "absl/strings/str_cat.h"
#include "app/editor/overworld/project_graphics_source.h"
#include "app/gfx/util/palette_manager.h"
#include "util/macro.h"

Go to the source code of this file.

Classes

class  yaze::editor::anonymous_namespace{project_graphics_import_command.cc}::ProjectGraphicsImportAction
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{project_graphics_import_command.cc}
 

Functions

absl::StatusOr< std::unique_ptr< UndoAction > > yaze::editor::CreateProjectGraphicsImportAction (ProjectGraphicsImportResourceCallbacks resource, const ProjectGraphicsImportPlan &plan, std::unique_ptr< UndoAction > prepared_definitions, const zelda3::GameData *owner, ProjectGraphicsImportRefresh refresh, std::string description)
 
absl::StatusOr< std::unique_ptr< UndoAction > > yaze::editor::CreateProjectGraphicsImportAction (std::shared_ptr< ProjectGraphicsSource > source, ProjectGraphicsImportResourceResolver resolve_resource, const ProjectGraphicsImportPlan &plan, std::unique_ptr< UndoAction > prepared_definitions, const zelda3::GameData *owner, ProjectGraphicsImportRefresh refresh, std::string description)