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| absl::StatusOr< std::unique_ptr< UndoAction > > | yaze::editor::CreateProjectGraphicsImportAction (ProjectGraphicsImportResourceCallbacks resource, const ProjectGraphicsImportPlan &plan, std::unique_ptr< UndoAction > prepared_definitions, const zelda3::GameData *owner, ProjectGraphicsImportRefresh refresh, std::string description) |
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| absl::StatusOr< std::unique_ptr< UndoAction > > | yaze::editor::CreateProjectGraphicsImportAction (std::shared_ptr< ProjectGraphicsSource > source, ProjectGraphicsImportResourceResolver resolve_resource, const ProjectGraphicsImportPlan &plan, std::unique_ptr< UndoAction > prepared_definitions, const zelda3::GameData *owner, ProjectGraphicsImportRefresh refresh, std::string description) |
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