yaze 0.3.2
Link to the Past ROM Editor
 
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scratch_color_id_command.cc File Reference
#include "app/editor/graphics/scratch_color_id_command.h"
#include <map>
#include <set>
#include <utility>
#include "util/macro.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{scratch_color_id_command.cc}
 

Functions

template<typename Library >
auto * yaze::editor::anonymous_namespace{scratch_color_id_command.cc}::FindAsset (Library &library, uint64_t id)
 
std::vector< ScratchColorIdTarget > yaze::editor::WholeScratchAssetSelection (uint64_t asset_id)
 
absl::StatusOr< ScratchColorIdPlan > yaze::editor::PlanScratchColorIdPermutation (const GraphicsScratchLibrary &library, const std::vector< ScratchColorIdTarget > &targets, const ColorIdPermutation &permutation)
 
absl::Status yaze::editor::ApplyScratchColorIdPlan (GraphicsScratchLibrary &library, const ScratchColorIdPlan &plan)