#include "app/editor/graphics/scratch_color_id_command.h"#include <map>#include <set>#include <utility>#include "util/macro.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{scratch_color_id_command.cc} |
Functions | |
| template<typename Library > | |
| auto * | yaze::editor::anonymous_namespace{scratch_color_id_command.cc}::FindAsset (Library &library, uint64_t id) |
| std::vector< ScratchColorIdTarget > | yaze::editor::WholeScratchAssetSelection (uint64_t asset_id) |
| absl::StatusOr< ScratchColorIdPlan > | yaze::editor::PlanScratchColorIdPermutation (const GraphicsScratchLibrary &library, const std::vector< ScratchColorIdTarget > &targets, const ColorIdPermutation &permutation) |
| absl::Status | yaze::editor::ApplyScratchColorIdPlan (GraphicsScratchLibrary &library, const ScratchColorIdPlan &plan) |