#include "app/editor/overworld/tile_painting_manager.h"#include <algorithm>#include <cmath>#include <vector>#include "app/editor/overworld/tile16_editor.h"#include "app/editor/overworld/ui_constants.h"#include "app/gfx/render/tilemap.h"#include "app/gfx/resource/arena.h"#include "app/gui/canvas/canvas.h"#include "app/gui/canvas/canvas_usage_tracker.h"#include "imgui/imgui.h"#include "util/log.h"#include "zelda3/overworld/overworld.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{tile_painting_manager.cc} |
Functions | |
| int | yaze::editor::anonymous_namespace{tile_painting_manager.cc}::AllocatedRowsForWorld (int world) |
| bool | yaze::editor::anonymous_namespace{tile_painting_manager.cc}::IsValidMapGridPosition (int world, int map_x, int map_y) |
| int | yaze::editor::anonymous_namespace{tile_painting_manager.cc}::MapIndexForGridPosition (int world, int map_x, int map_y) |