#include "app/editor/graphics/palette_controls_panel.h"#include <algorithm>#include <string>#include <string_view>#include "absl/strings/str_format.h"#include "app/gfx/resource/arena.h"#include "app/gfx/types/snes_palette.h"#include "app/gui/core/icons.h"#include "app/gui/core/style.h"#include "imgui/imgui.h"Go to the source code of this file.
Classes | |
| struct | yaze::editor::anonymous_namespace{palette_controls_panel.cc}::PaletteRowLayout |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{palette_controls_panel.cc} |
Functions | |
| PaletteRowLayout | yaze::editor::anonymous_namespace{palette_controls_panel.cc}::GetPaletteRowLayout (std::string_view group_name, size_t palette_size) |
| int | yaze::editor::anonymous_namespace{palette_controls_panel.cc}::GetPaletteRowCount (size_t palette_size, int colors_per_row) |
| bool | yaze::editor::anonymous_namespace{palette_controls_panel.cc}::ComputePaletteSlice (std::string_view group_name, const gfx::SnesPalette &palette, int row_index, size_t &out_offset, int &out_length) |