#include <array>
#include <cstddef>
#include <cstdint>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/types/span.h"
Go to the source code of this file.
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| namespace | yaze |
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| namespace | yaze::editor |
| | Editors are the view controllers for the application.
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| ColorIdPermutation | yaze::editor::IdentityColorIdPermutation (int bpp) |
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| absl::Status | yaze::editor::ValidateColorIdPermutation (const ColorIdPermutation &permutation) |
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| absl::Status | yaze::editor::ValidateColorIdPermutationForBacking (const ColorIdPermutation &permutation, int backing_bpp) |
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| absl::StatusOr< ColorIdPermutation > | yaze::editor::MakeColorIdSwap (int bpp, int from, int to) |
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| uint64_t | yaze::editor::PhysicalPixelMask (uint64_t displayed_mask, bool hflip, bool vflip) |
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| absl::StatusOr< ColorIdEditPlan > | yaze::editor::PlanColorIdEdit (const std::vector< ColorIdBacking > &backings, const std::vector< ColorIdTarget > &targets, const ColorIdPermutation &permutation) |
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| absl::Status | yaze::editor::ApplyColorIdRangeEdit (const ColorIdRangeEdit &edit, int bpp, bool forward, std::vector< uint8_t > &pixels) |
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