yaze 0.3.2
Link to the Past ROM Editor
 
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dungeon_rendering_helpers.h File Reference
#include <utility>
#include <vector>
#include <cstdint>
#include <algorithm>
#include "imgui/imgui.h"
#include <bitset>
#include <array>
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Go to the source code of this file.

Classes

struct  yaze::editor::TrackDirectionMasks
 
class  yaze::editor::DungeonRenderingHelpers
 
struct  yaze::editor::DungeonRenderingHelpers::TrackCollisionConfig
 
struct  yaze::editor::DungeonRenderingHelpers::CollisionOverlayEntry
 
struct  yaze::editor::DungeonRenderingHelpers::CollisionOverlayCache
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Enumerations

enum class  yaze::editor::TrackDir : uint8_t { yaze::editor::North , yaze::editor::East , yaze::editor::South , yaze::editor::West }
 

Variables

constexpr uint8_t yaze::editor::kTrackDirNorth = 1 << 0
 
constexpr uint8_t yaze::editor::kTrackDirEast = 1 << 1
 
constexpr uint8_t yaze::editor::kTrackDirSouth = 1 << 2
 
constexpr uint8_t yaze::editor::kTrackDirWest = 1 << 3