yaze 0.3.2
Link to the Past ROM Editor
 
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catalog_tile_transfer.h File Reference
#include <cstdint>
#include <optional>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
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Go to the source code of this file.

Classes

struct  yaze::editor::CatalogAssemblyCell
 
struct  yaze::editor::CatalogSheetSource
 
struct  yaze::editor::CatalogSourceFilter
 
struct  yaze::editor::CatalogAssetPreview
 
struct  yaze::editor::CatalogTileTransferPlan
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Enumerations

enum class  yaze::editor::CatalogResourceKind {
  yaze::editor::kOtherSheet , yaze::editor::kOverworldTile , yaze::editor::kDungeonTile , yaze::editor::kInteriorTile ,
  yaze::editor::kSpritePose
}
 

Functions

const char * yaze::editor::CatalogResourceKindName (CatalogResourceKind kind)
 
absl::StatusOr< std::vector< CatalogSheetSource > > yaze::editor::LoadCatalogSheetSources (const std::string &filename)
 
bool yaze::editor::CatalogSourceMatches (const CatalogSheetSource &source, const CatalogSourceFilter &filter)
 
absl::Status yaze::editor::ValidateCatalogSourceForRomSheet (const CatalogSheetSource &source)
 
absl::StatusOr< CatalogAssetPreview > yaze::editor::AssembleCatalogAsset (const std::vector< CatalogSheetSource > &sources, const std::string &asset_id)
 
absl::StatusOr< CatalogTileTransferPlan > yaze::editor::PreviewCatalogTileTransfer (uint16_t destination_sheet, const std::vector< uint8_t > &destination_pixels, const std::vector< uint8_t > &source_pixels, const std::vector< int > &source_tiles, int first_destination_tile, bool preserve_layout)
 
absl::Status yaze::editor::ApplyCatalogTileTransfer (const CatalogTileTransferPlan &plan, GraphicsEditorState &state, UndoManager *undo_manager)