#include <array>
#include <cstddef>
#include <cstdint>
#include <functional>
#include <map>
#include <optional>
#include <string>
#include <vector>
#include "absl/status/statusor.h"
#include "app/editor/graphics/color_id_permutation.h"
#include "app/editor/graphics/graphics_edit_context.h"
#include "app/editor/graphics/graphics_sheet_sync.h"
Go to the source code of this file.
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| namespace | yaze |
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| namespace | yaze::zelda3 |
| | Zelda 3 specific classes and functions.
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| namespace | yaze::editor |
| | Editors are the view controllers for the application.
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| absl::StatusOr< std::vector< PixelIndexTarget > > | yaze::editor::MakePixelIndexRectangleSelection (uint16_t sheet_id, int x, int y, int width, int height) |
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| absl::StatusOr< PixelIndexPlan > | yaze::editor::PlanPixelIndexPermutation (const GraphicsEditorState &state, const std::vector< PixelIndexTarget > &targets, const PixelIndexPermutation &permutation) |
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| absl::StatusOr< PixelIndexPlan > | yaze::editor::PlanPixelIndexReplacement (const GraphicsEditorState &state, const std::vector< PixelIndexTarget > &targets, const std::map< uint16_t, std::vector< uint8_t > > &after_sheets, std::string description) |
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| absl::Status | yaze::editor::ExecutePixelIndexPlan (GraphicsEditorState &state, const PixelIndexPlan &plan, PixelIndexExecution execution, const std::function< absl::Status(size_t)> &after_sheet_write) |
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| absl::Status | yaze::editor::ApplyPixelIndexPlan (GraphicsEditorState &state, UndoManager &history, const PixelIndexPlan &plan) |
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| absl::Status | yaze::editor::ApplyPixelIndexPermutation (GraphicsEditorState &state, UndoManager &history, const std::vector< PixelIndexTarget > &targets, const PixelIndexPermutation &permutation) |
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| absl::StatusOr< PixelIndexPlan > | yaze::editor::PlanColorIdPermutation (const GraphicsEditorState &state, const std::vector< PixelIndexTarget > &targets, const ColorIdPermutation &permutation) |
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| absl::Status | yaze::editor::ApplyColorIdPermutation (GraphicsEditorState &state, UndoManager &history, const std::vector< PixelIndexTarget > &targets, const ColorIdPermutation &permutation) |
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