#include "app/editor/graphics/color_id_permutation.h"
#include <algorithm>
#include <map>
#include <set>
#include <string>
#include <utility>
#include "absl/strings/str_format.h"
Go to the source code of this file.
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| bool | yaze::editor::anonymous_namespace{color_id_permutation.cc}::SupportedDepth (int bpp) |
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| size_t | yaze::editor::anonymous_namespace{color_id_permutation.cc}::TileOffset (uint16_t tile) |
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| ColorIdPermutation | yaze::editor::IdentityColorIdPermutation (int bpp) |
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| absl::Status | yaze::editor::ValidateColorIdPermutation (const ColorIdPermutation &permutation) |
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| absl::Status | yaze::editor::ValidateColorIdPermutationForBacking (const ColorIdPermutation &permutation, int backing_bpp) |
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| absl::StatusOr< ColorIdPermutation > | yaze::editor::MakeColorIdSwap (int bpp, int from, int to) |
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| uint64_t | yaze::editor::PhysicalPixelMask (uint64_t displayed_mask, bool hflip, bool vflip) |
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| absl::StatusOr< ColorIdEditPlan > | yaze::editor::PlanColorIdEdit (const std::vector< ColorIdBacking > &backings, const std::vector< ColorIdTarget > &targets, const ColorIdPermutation &permutation) |
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| absl::Status | yaze::editor::ApplyColorIdRangeEdit (const ColorIdRangeEdit &edit, int bpp, bool forward, std::vector< uint8_t > &pixels) |
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