#include <cstdint>#include <mutex>#include <string>#include <vector>#include "absl/status/statusor.h"#include "app/gfx/core/bitmap.h"#include "rom/rom.h"#include "zelda3/dungeon/room.h"#include "zelda3/game_data.h"
Go to the source code of this file.
Classes | |
| struct | yaze::app::service::RenderRequest |
| struct | yaze::app::service::RenderResult |
| struct | yaze::app::service::RoomMetadata |
| class | yaze::app::service::RenderService |
Namespaces | |
| namespace | yaze |
| namespace | yaze::app |
| namespace | yaze::app::service |
| namespace | yaze::app::service::RenderOverlay |
Variables | |
| constexpr uint32_t | yaze::app::service::RenderOverlay::kNone = 0 |
| constexpr uint32_t | yaze::app::service::RenderOverlay::kCollision = 1 << 0 |
| constexpr uint32_t | yaze::app::service::RenderOverlay::kSprites = 1 << 1 |
| constexpr uint32_t | yaze::app::service::RenderOverlay::kObjects = 1 << 2 |
| constexpr uint32_t | yaze::app::service::RenderOverlay::kTrack = 1 << 3 |
| constexpr uint32_t | yaze::app::service::RenderOverlay::kCameraQuads = 1 << 4 |
| constexpr uint32_t | yaze::app::service::RenderOverlay::kGrid = 1 << 5 |
| constexpr uint32_t | yaze::app::service::RenderOverlay::kAll = ~0u |