yaze 0.3.2
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render_service.h File Reference
#include <cstdint>
#include <mutex>
#include <string>
#include <vector>
#include "absl/status/statusor.h"
#include "app/gfx/core/bitmap.h"
#include "rom/rom.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/game_data.h"
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Classes

struct  yaze::app::service::RenderRequest
 
struct  yaze::app::service::RenderResult
 
struct  yaze::app::service::RoomMetadata
 
class  yaze::app::service::RenderService
 

Namespaces

namespace  yaze
 
namespace  yaze::app
 
namespace  yaze::app::service
 
namespace  yaze::app::service::RenderOverlay
 

Variables

constexpr uint32_t yaze::app::service::RenderOverlay::kNone = 0
 
constexpr uint32_t yaze::app::service::RenderOverlay::kCollision = 1 << 0
 
constexpr uint32_t yaze::app::service::RenderOverlay::kSprites = 1 << 1
 
constexpr uint32_t yaze::app::service::RenderOverlay::kObjects = 1 << 2
 
constexpr uint32_t yaze::app::service::RenderOverlay::kTrack = 1 << 3
 
constexpr uint32_t yaze::app::service::RenderOverlay::kCameraQuads = 1 << 4
 
constexpr uint32_t yaze::app::service::RenderOverlay::kGrid = 1 << 5
 
constexpr uint32_t yaze::app::service::RenderOverlay::kAll = ~0u