#include "app/editor/graphics/ui/image_import/image_import_view.h"#include <algorithm>#include <cmath>#include <utility>#include "absl/strings/str_format.h"#include "app/editor/graphics/graphics_palette_preview.h"#include "app/editor/graphics/sheet_png_transfer.h"#include "app/gfx/resource/arena.h"#include "app/gfx/types/snes_color.h"#include "app/gfx/util/palette_manager.h"#include "app/gui/core/icons.h"#include "app/gui/core/ui_helpers.h"#include "imgui/imgui.h"#include "imgui/misc/cpp/imgui_stdlib.h"#include "util/file_util.h"#include "util/image_clipboard.h"#include "util/indexed_png.h"#include "util/macro.h"#include "zelda3/game_data.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{image_import_view.cc} |
Functions | |
| ImU32 | yaze::editor::anonymous_namespace{image_import_view.cc}::ToImU32 (const std::array< uint8_t, 4 > &color) |
| ImVec4 | yaze::editor::anonymous_namespace{image_import_view.cc}::ToImVec4 (const gfx::SnesColor &color) |
| void | yaze::editor::anonymous_namespace{image_import_view.cc}::DrawSwatch (const char *id, const ImVec4 &color, const std::string &tip) |
Variables | |
| constexpr int | yaze::editor::anonymous_namespace{image_import_view.cc}::kSheetWidth = 128 |
| constexpr int | yaze::editor::anonymous_namespace{image_import_view.cc}::kSheetHeight = 32 |
| constexpr size_t | yaze::editor::anonymous_namespace{image_import_view.cc}::kMaxPreviewPixels = 256 * 256 |