#include <cstdint>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "app/editor/graphics/color_id_permutation.h"#include "app/editor/graphics/graphics_scratch_asset.h"
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Classes | |
| struct | yaze::editor::ScratchColorIdTarget |
| struct | yaze::editor::ScratchColorIdPlan |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| std::vector< ScratchColorIdTarget > | yaze::editor::WholeScratchAssetSelection (uint64_t asset_id) |
| absl::StatusOr< ScratchColorIdPlan > | yaze::editor::PlanScratchColorIdPermutation (const GraphicsScratchLibrary &library, const std::vector< ScratchColorIdTarget > &targets, const ColorIdPermutation &permutation) |
| absl::Status | yaze::editor::ApplyScratchColorIdPlan (GraphicsScratchLibrary &library, const ScratchColorIdPlan &plan) |