yaze 0.3.2
Link to the Past ROM Editor
 
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shortcut_manager.cc File Reference
#include "shortcut_manager.h"
#include <algorithm>
#include <cstddef>
#include <functional>
#include <string>
#include <utility>
#include <vector>
#include "absl/strings/str_split.h"
#include "app/gui/core/input.h"
#include "app/gui/core/platform_keys.h"
#include "imgui/imgui.h"

Go to the source code of this file.

Classes

struct  yaze::editor::anonymous_namespace{shortcut_manager.cc}::ParsedChord
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{shortcut_manager.cc}
 

Functions

ParsedChord yaze::editor::anonymous_namespace{shortcut_manager.cc}::DecomposeChord (const std::vector< ImGuiKey > &keys)
 
int yaze::editor::anonymous_namespace{shortcut_manager.cc}::CountMods (int mods)
 
int yaze::editor::anonymous_namespace{shortcut_manager.cc}::ScopePriority (Shortcut::Scope scope)
 
bool yaze::editor::anonymous_namespace{shortcut_manager.cc}::ModsSatisfied (int pressed_mods, int required_mods)
 
std::string yaze::editor::PrintShortcut (const std::vector< ImGuiKey > &keys)
 
std::vector< ImGuiKey > yaze::editor::ParseShortcut (const std::string &shortcut)
 
void yaze::editor::ExecuteShortcuts (const ShortcutManager &shortcut_manager)