#include "shortcut_manager.h"#include <algorithm>#include <cstddef>#include <functional>#include <string>#include <utility>#include <vector>#include "absl/strings/str_split.h"#include "app/gui/core/input.h"#include "app/gui/core/platform_keys.h"#include "imgui/imgui.h"Go to the source code of this file.
Classes | |
| struct | yaze::editor::anonymous_namespace{shortcut_manager.cc}::ParsedChord |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{shortcut_manager.cc} |
Functions | |
| ParsedChord | yaze::editor::anonymous_namespace{shortcut_manager.cc}::DecomposeChord (const std::vector< ImGuiKey > &keys) |
| int | yaze::editor::anonymous_namespace{shortcut_manager.cc}::CountMods (int mods) |
| int | yaze::editor::anonymous_namespace{shortcut_manager.cc}::ScopePriority (Shortcut::Scope scope) |
| bool | yaze::editor::anonymous_namespace{shortcut_manager.cc}::ModsSatisfied (int pressed_mods, int required_mods) |
| std::string | yaze::editor::PrintShortcut (const std::vector< ImGuiKey > &keys) |
| std::vector< ImGuiKey > | yaze::editor::ParseShortcut (const std::string &shortcut) |
| void | yaze::editor::ExecuteShortcuts (const ShortcutManager &shortcut_manager) |