#include <functional>
#include <memory>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/editor/overworld/project_graphics_import.h"
#include "app/editor/registry/undo_action.h"
Go to the source code of this file.
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| namespace | yaze |
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| namespace | yaze::editor |
| | Editors are the view controllers for the application.
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| absl::StatusOr< std::unique_ptr< UndoAction > > | yaze::editor::CreateProjectGraphicsImportAction (ProjectGraphicsImportResourceCallbacks resource, const ProjectGraphicsImportPlan &plan, std::unique_ptr< UndoAction > prepared_definitions, const zelda3::GameData *owner, ProjectGraphicsImportRefresh refresh, std::string description) |
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| absl::StatusOr< std::unique_ptr< UndoAction > > | yaze::editor::CreateProjectGraphicsImportAction (std::shared_ptr< ProjectGraphicsSource > source, ProjectGraphicsImportResourceResolver resolve_resource, const ProjectGraphicsImportPlan &plan, std::unique_ptr< UndoAction > prepared_definitions, const zelda3::GameData *owner, ProjectGraphicsImportRefresh refresh, std::string description) |
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