yaze 0.3.2
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project_graphics_import_command.h File Reference
#include <functional>
#include <memory>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/editor/overworld/project_graphics_import.h"
#include "app/editor/registry/undo_action.h"
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Classes

struct  yaze::editor::ProjectGraphicsImportResourceCallbacks
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Typedefs

using yaze::editor::ProjectGraphicsImportRefresh = std::function<absl::Status()>
 
using yaze::editor::ProjectGraphicsImportResourceResolver
 

Functions

absl::StatusOr< std::unique_ptr< UndoAction > > yaze::editor::CreateProjectGraphicsImportAction (ProjectGraphicsImportResourceCallbacks resource, const ProjectGraphicsImportPlan &plan, std::unique_ptr< UndoAction > prepared_definitions, const zelda3::GameData *owner, ProjectGraphicsImportRefresh refresh, std::string description)
 
absl::StatusOr< std::unique_ptr< UndoAction > > yaze::editor::CreateProjectGraphicsImportAction (std::shared_ptr< ProjectGraphicsSource > source, ProjectGraphicsImportResourceResolver resolve_resource, const ProjectGraphicsImportPlan &plan, std::unique_ptr< UndoAction > prepared_definitions, const zelda3::GameData *owner, ProjectGraphicsImportRefresh refresh, std::string description)