#include <cstdint>
#include <deque>
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include "app/editor/dungeon/dungeon_workbench_state.h"
#include "app/editor/system/editor_panel.h"
Go to the source code of this file.
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| namespace | yaze |
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| namespace | yaze::zelda3 |
| | Zelda 3 specific classes and functions.
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| namespace | yaze::editor |
| | Editors are the view controllers for the application.
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| DungeonWorkbenchResponsiveLayout | yaze::editor::ResolveDungeonWorkbenchResponsiveLayout (float total_width, float min_canvas_width, float min_sidebar_width, float splitter_width, bool want_left, bool want_right) |
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| DungeonWorkbenchPaneLayout | yaze::editor::ResolveDungeonWorkbenchPaneLayout (float total_width, float min_canvas_width, float min_sidebar_width, float splitter_width, float stored_left_width, float stored_right_width, bool want_left, bool want_right) |
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