yaze 0.3.2
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dungeon_workbench_content.h File Reference
#include <cstdint>
#include <deque>
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include "app/editor/dungeon/dungeon_workbench_state.h"
#include "app/editor/system/editor_panel.h"
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Classes

struct  yaze::editor::DungeonWorkbenchResponsiveLayout
 
struct  yaze::editor::DungeonWorkbenchPaneLayout
 
struct  yaze::editor::DungeonWorkbenchTestRect
 
struct  yaze::editor::DungeonWorkbenchPitDamageControlRects
 
class  yaze::editor::DungeonWorkbenchContent
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Functions

DungeonWorkbenchResponsiveLayout yaze::editor::ResolveDungeonWorkbenchResponsiveLayout (float total_width, float min_canvas_width, float min_sidebar_width, float splitter_width, bool want_left, bool want_right)
 
DungeonWorkbenchPaneLayout yaze::editor::ResolveDungeonWorkbenchPaneLayout (float total_width, float min_canvas_width, float min_sidebar_width, float splitter_width, float stored_left_width, float stored_right_width, bool want_left, bool want_right)