#include "app/editor/overworld/overworld_editor.h"#include <algorithm>#include <cstring>#include <set>#include "absl/strings/str_format.h"#include "app/editor/overworld/project_graphics_import_command.h"#include "core/overworld_graphics_preview.h"#include "core/project.h"#include "util/macro.h"#include "zelda3/overworld/tile16_metadata.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{project_graphics_import_controller.cc} |
Functions | |
| bool | yaze::editor::anonymous_namespace{project_graphics_import_controller.cc}::SameDefinition (const gfx::Tile16 &a, const gfx::Tile16 &b) |
| bool | yaze::editor::anonymous_namespace{project_graphics_import_controller.cc}::SameReviewedPlan (const ProjectGraphicsImportPlan &a, const ProjectGraphicsImportPlan &b) |
| std::pair< int, int > | yaze::editor::anonymous_namespace{project_graphics_import_controller.cc}::AreaDimensions (const zelda3::OverworldMap &map) |