yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
project_graphics_import_controller.cc File Reference
#include "app/editor/overworld/overworld_editor.h"
#include <algorithm>
#include <cstring>
#include <set>
#include "absl/strings/str_format.h"
#include "app/editor/overworld/project_graphics_import_command.h"
#include "core/overworld_graphics_preview.h"
#include "core/project.h"
#include "util/macro.h"
#include "zelda3/overworld/tile16_metadata.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{project_graphics_import_controller.cc}
 

Functions

bool yaze::editor::anonymous_namespace{project_graphics_import_controller.cc}::SameDefinition (const gfx::Tile16 &a, const gfx::Tile16 &b)
 
bool yaze::editor::anonymous_namespace{project_graphics_import_controller.cc}::SameReviewedPlan (const ProjectGraphicsImportPlan &a, const ProjectGraphicsImportPlan &b)
 
std::pair< int, int > yaze::editor::anonymous_namespace{project_graphics_import_controller.cc}::AreaDimensions (const zelda3::OverworldMap &map)