#include "app/editor/overworld/map_properties.h"#include "util/i18n/tr.h"#include <algorithm>#include <array>#include <cstring>#include <vector>#include "absl/status/statusor.h"#include "absl/strings/str_format.h"#include "app/editor/overworld/overworld_editor.h"#include "app/editor/overworld/overworld_map_metadata.h"#include "app/editor/overworld/ui_constants.h"#include "app/gfx/debug/performance/performance_profiler.h"#include "app/gui/canvas/canvas.h"#include "app/gui/core/color.h"#include "app/gui/core/icons.h"#include "app/gui/core/input.h"#include "app/gui/core/layout_helpers.h"#include "app/gui/core/popup_id.h"#include "app/gui/core/style_guard.h"#include "app/gui/core/ui_helpers.h"#include "app/gui/widgets/themed_widgets.h"#include "imgui/imgui.h"#include "util/macro.h"#include "zelda3/overworld/overworld_map.h"#include "zelda3/overworld/overworld_version_helper.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{map_properties.cc} |
Functions | |
| bool | yaze::editor::anonymous_namespace{map_properties.cc}::IsValidMapId (int map_id) |
| int | yaze::editor::anonymous_namespace{map_properties.cc}::EffectivePropertyMapId (zelda3::Overworld *overworld, int map_id) |
| absl::Status | yaze::editor::anonymous_namespace{map_properties.cc}::CheckFieldSupported (const Rom *rom, const OverworldPropertyEdit &edit) |
| int | yaze::editor::anonymous_namespace{map_properties.cc}::MusicRomAddressForMapState (int map_id, int state) |
| bool | yaze::editor::anonymous_namespace{map_properties.cc}::WriteRomByteIfValid (Rom *rom, int address, uint8_t value) |
| void | yaze::editor::anonymous_namespace{map_properties.cc}::WriteRomWordIfValid (Rom *rom, int address, uint16_t value) |
| OverworldMapMetadataClipboard | yaze::editor::anonymous_namespace{map_properties.cc}::CaptureMapMetadataClipboard (const zelda3::Overworld &overworld, int map_id) |