#include <array>#include <string>#include "app/gfx/core/bitmap.h"#include "imgui/imgui.h"#include "rom/rom.h"#include "zelda3/game_data.h"
Go to the source code of this file.
Classes | |
| struct | yaze::gui::ExampleSelectionWithDeletion |
| struct | yaze::gui::AssetObject |
| struct | yaze::gui::UnsortedAsset |
| struct | yaze::gui::DungeonAsset |
| struct | yaze::gui::OverworldAsset |
| struct | yaze::gui::SpriteAsset |
| struct | yaze::gui::GfxSheetAssetBrowser |
Namespaces | |
| namespace | yaze |
| namespace | yaze::gui |
| Graphical User Interface (GUI) components for the application. | |
Macros | |
| #define | IM_MIN(A, B) (((A) < (B)) ? (A) : (B)) |
| #define | IM_MAX(A, B) (((A) >= (B)) ? (A) : (B)) |
| #define | IM_CLAMP(V, MN, MX) ((V) < (MN) ? (MN) : (V) > (MX) ? (MX) : (V)) |
| #define IM_MIN | ( | A, | |
| B ) (((A) < (B)) ? (A) : (B)) |
Definition at line 12 of file asset_browser.h.
Referenced by yaze::gui::ExampleSelectionWithDeletion::ApplyDeletionPreLoop(), and yaze::gui::GfxSheetAssetBrowser::Draw().
| #define IM_MAX | ( | A, | |
| B ) (((A) >= (B)) ? (A) : (B)) |
Definition at line 13 of file asset_browser.h.
Referenced by yaze::gui::GfxSheetAssetBrowser::UpdateLayoutSizes().
| #define IM_CLAMP | ( | V, | |
| MN, | |||
| MX ) ((V) < (MN) ? (MN) : (V) > (MX) ? (MX) : (V)) |
Definition at line 14 of file asset_browser.h.
Referenced by yaze::gui::GfxSheetAssetBrowser::Draw().