yaze 0.3.2
Link to the Past ROM Editor
 
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tracker.h File Reference
#include <vector>
#include "app/rom.h"
#include "util/macro.h"
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Classes

struct  yaze::zelda3::music::SongSpcBlock
 Represents a block of binary data destined for the APU (SPC700) RAM. This is the intermediate format used before writing data back to the ROM. More...
 
struct  yaze::zelda3::music::SongRange
 A metadata structure to keep track of parsed sections of the song data. Used to avoid re-parsing the same data from the ROM multiple times. More...
 
struct  yaze::zelda3::music::SongPart
 Represents one of the 8 channels (tracks) in a song. More...
 
struct  yaze::zelda3::music::Song
 Represents a complete song, which is a collection of SongParts. More...
 
struct  yaze::zelda3::music::ZeldaWave
 Represents a decoded instrument sample (a waveform). More...
 
struct  yaze::zelda3::music::SampleEdit
 A state structure for a GUI sample editor. More...
 
struct  yaze::zelda3::music::ZeldaInstrument
 Defines an instrument for a song, mapping to a sample and ADSR settings. More...
 
struct  yaze::zelda3::music::ZeldaSfxInstrument
 Defines an instrument for a sound effect. More...
 
struct  yaze::zelda3::music::SpcCommand
 The core data structure representing a single command in a music track. A song track is a doubly-linked list of these commands. More...
 
class  yaze::zelda3::music::Tracker
 

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::zelda3::music
 Contains classes and functions for handling music data in Zelda 3.
 

Typedefs

using yaze::zelda3::music::text_buf_ty = char[512]
 

Variables

constexpr char yaze::zelda3::music::op_len [32]
 
constexpr char yaze::zelda3::music::fil1 [4] = {0, 15, 61, 115}
 
constexpr char yaze::zelda3::music::fil2 [4] = {0, 4, 5, 6}
 
constexpr char yaze::zelda3::music::fil3 [4] = {0, 0, 15, 13}
 
constexpr int yaze::zelda3::music::kOverworldMusicBank = 0x0D0000
 
constexpr int yaze::zelda3::music::kDungeonMusicBank = 0x0D8000