Defines an instrument for a sound effect.
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#include <tracker.h>
Defines an instrument for a sound effect.
Definition at line 157 of file tracker.h.
◆ voll
| unsigned char yaze::zelda3::music::ZeldaSfxInstrument::voll |
◆ volr
| unsigned char yaze::zelda3::music::ZeldaSfxInstrument::volr |
◆ freq
| short yaze::zelda3::music::ZeldaSfxInstrument::freq |
◆ samp
| unsigned char yaze::zelda3::music::ZeldaSfxInstrument::samp |
◆ ad
| unsigned char yaze::zelda3::music::ZeldaSfxInstrument::ad |
◆ sr
| unsigned char yaze::zelda3::music::ZeldaSfxInstrument::sr |
◆ gain
| unsigned char yaze::zelda3::music::ZeldaSfxInstrument::gain |
◆ multhi
| unsigned char yaze::zelda3::music::ZeldaSfxInstrument::multhi |
The documentation for this struct was generated from the following file: