A state structure for a GUI sample editor.
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#include <tracker.h>
A state structure for a GUI sample editor.
Definition at line 117 of file tracker.h.
◆ flag
| unsigned short yaze::zelda3::music::SampleEdit::flag |
◆ init
| unsigned short yaze::zelda3::music::SampleEdit::init |
◆ editsamp
| unsigned short yaze::zelda3::music::SampleEdit::editsamp |
◆ width
| int yaze::zelda3::music::SampleEdit::width |
◆ height
| int yaze::zelda3::music::SampleEdit::height |
◆ pageh
| int yaze::zelda3::music::SampleEdit::pageh |
◆ pagev
| int yaze::zelda3::music::SampleEdit::pagev |
◆ zoom
| int yaze::zelda3::music::SampleEdit::zoom |
◆ scroll
| int yaze::zelda3::music::SampleEdit::scroll |
◆ page
| int yaze::zelda3::music::SampleEdit::page |
◆ sell
| int yaze::zelda3::music::SampleEdit::sell |
Left hand sample selection point.
Definition at line 130 of file tracker.h.
◆ selr
| int yaze::zelda3::music::SampleEdit::selr |
Right hand sample selection point.
Definition at line 133 of file tracker.h.
◆ editinst
| int yaze::zelda3::music::SampleEdit::editinst |
◆ zw
| ZeldaWave* yaze::zelda3::music::SampleEdit::zw |
The documentation for this struct was generated from the following file: