1#ifndef YAZE_APP_ZELDA3_INVENTORY_H
2#define YAZE_APP_ZELDA3_INVENTORY_H
The Rom class is used to load, save, and modify Rom data.
Represents a bitmap image optimized for SNES ROM hacking.
Represents a palette of colors for the Super Nintendo Entertainment System (SNES).
Modern, robust canvas for drawing and manipulating graphics.
absl::Status BuildTileset()
gfx::SnesPalette palette_
std::vector< uint8_t > data_
gfx::Bitmap tilesheets_bmp_
std::vector< uint8_t > test_
std::vector< gfx::TileInfo > tiles_
std::vector< uint8_t > tilesheets_
constexpr int kInventoryStart
constexpr int kBowItemPos
Main namespace for the application.