#include "absl/status/status.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/types/snes_palette.h"#include "app/gfx/types/snes_tile.h"#include "app/gui/canvas/canvas.h"#include "app/rom.h"
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Classes | |
| struct | yaze::zelda3::ItemIcon |
| Represents a single item icon (2x2 tiles = 4 tile words) More... | |
| class | yaze::zelda3::Inventory |
| Inventory manages the inventory screen graphics and layout. More... | |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Variables | |
| constexpr int | yaze::zelda3::kInventoryStart = 0x6564A |
| constexpr int | yaze::zelda3::kItemIconsPtr = 0x0DF629 |