#include <SDL.h>#include <cstdint>#include <span>#include <unordered_map>#include <vector>#include "app/gfx/backend/irenderer.h"#include "app/gfx/types/snes_palette.h"Go to the source code of this file.
Classes | |
| class | yaze::gfx::Bitmap |
| Represents a bitmap image optimized for SNES ROM hacking. More... | |
| struct | yaze::gfx::Bitmap::BitmapMetadata |
| Metadata for tracking bitmap source format and palette requirements. More... | |
| struct | yaze::gfx::Bitmap::DirtyRegion |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::gfx |
| Contains classes for handling graphical data. | |
Typedefs | |
| using | yaze::gfx::BitmapTable = std::unordered_map< int, gfx::Bitmap > |
Enumerations | |
| enum | yaze::gfx::BitmapFormat { yaze::gfx::kIndexed = 0 , yaze::gfx::k4bpp = 1 , yaze::gfx::k8bpp = 2 } |
Functions | |
| Uint32 | yaze::gfx::GetSnesPixelFormat (int format) |
| Convert bitmap format enum to SDL pixel format. | |
Variables | |
| constexpr Uint32 | yaze::gfx::SNES_PIXELFORMAT_INDEXED |
| constexpr Uint32 | yaze::gfx::SNES_PIXELFORMAT_4BPP |
| constexpr Uint32 | yaze::gfx::SNES_PIXELFORMAT_8BPP |