Yet Another Zelda3 Editor (YAZE) - Public C API. More...
Go to the source code of this file.
Classes | |
struct | yaze_editor_context |
struct | yaze_bitmap |
Bitmap data structure. More... | |
struct | snes_color |
SNES color in 15-bit RGB format (BGR555) More... | |
struct | snes_palette |
SNES color palette. More... | |
struct | snes_tile8 |
8x8 SNES tile data More... | |
struct | snes_tile_info |
struct | snes_tile16 |
struct | snes_tile32 |
struct | yaze_extension |
Extension interface for YAZE. More... | |
Macros | |
#define | YAZE_VERSION_STRING "0.3.2" |
#define | YAZE_VERSION_NUMBER 302 |
#define | YAZE_EXT_CAP_ROM_EDITING (1 << 0) |
#define | YAZE_EXT_CAP_GRAPHICS (1 << 1) |
#define | YAZE_EXT_CAP_AUDIO (1 << 2) |
#define | YAZE_EXT_CAP_SCRIPTING (1 << 3) |
#define | YAZE_EXT_CAP_IMPORT_EXPORT (1 << 4) |
Typedefs | |
typedef struct yaze_editor_context | yaze_editor_context |
typedef enum yaze_status | yaze_status |
Status codes returned by YAZE functions. | |
typedef struct yaze_bitmap | yaze_bitmap |
Bitmap data structure. | |
typedef struct snes_color | snes_color |
SNES color in 15-bit RGB format (BGR555) | |
typedef struct snes_palette | snes_palette |
SNES color palette. | |
typedef struct snes_tile8 | snes_tile8 |
8x8 SNES tile data | |
typedef struct snes_tile_info | snes_tile_info |
typedef struct snes_tile16 | snes_tile16 |
typedef struct snes_tile32 | snes_tile32 |
typedef void(* | yaze_initialize_func) (yaze_editor_context *context) |
Function pointer to initialize the extension. | |
typedef void(* | yaze_cleanup_func) (void) |
typedef struct yaze_extension | yaze_extension |
Extension interface for YAZE. | |
Enumerations | |
enum | yaze_status { YAZE_OK = 0 , YAZE_ERROR_UNKNOWN = -1 , YAZE_ERROR_INVALID_ARG = 1 , YAZE_ERROR_FILE_NOT_FOUND = 2 , YAZE_ERROR_MEMORY = 3 , YAZE_ERROR_IO = 4 , YAZE_ERROR_CORRUPTION = 5 , YAZE_ERROR_NOT_INITIALIZED = 6 } |
Status codes returned by YAZE functions. More... | |
Functions | |
const char * | yaze_status_to_string (yaze_status status) |
Convert a status code to a human-readable string. | |
yaze_status | yaze_library_init (void) |
Initialize the YAZE library. | |
void | yaze_library_shutdown (void) |
Shutdown the YAZE library. | |
int | yaze_app_main (int argc, char **argv) |
Main entry point for the YAZE application. | |
bool | yaze_check_version_compatibility (const char *expected_version) |
Check if the current YAZE version is compatible with the expected version. | |
const char * | yaze_get_version_string (void) |
Get the current YAZE version string. | |
int | yaze_get_version_number (void) |
Get the current YAZE version number. | |
yaze_status | yaze_init (yaze_editor_context *context, const char *rom_filename) |
Initialize a YAZE editor context. | |
yaze_status | yaze_shutdown (yaze_editor_context *context) |
Shutdown and clean up a YAZE editor context. | |
yaze_bitmap | yaze_load_bitmap (const char *filename) |
Load a bitmap from file. | |
void | yaze_free_bitmap (yaze_bitmap *bitmap) |
Free bitmap data. | |
yaze_bitmap | yaze_create_bitmap (int width, int height, uint8_t bpp) |
Create an empty bitmap. | |
snes_color | yaze_rgb_to_snes_color (uint8_t r, uint8_t g, uint8_t b) |
Convert RGB888 color to SNES color. | |
void | yaze_snes_color_to_rgb (snes_color color, uint8_t *r, uint8_t *g, uint8_t *b) |
Convert SNES color to RGB888. | |
snes_palette * | yaze_create_palette (uint16_t id, uint16_t size) |
Create an empty palette. | |
void | yaze_free_palette (snes_palette *palette) |
Free palette memory. | |
snes_palette * | yaze_load_palette_from_rom (const zelda3_rom *rom, uint16_t palette_id) |
Load palette from ROM. | |
snes_tile8 | yaze_load_tile_from_rom (const zelda3_rom *rom, uint32_t tile_id, uint8_t bpp) |
Load tile data from ROM. | |
snes_tile8 | yaze_convert_tile_bpp (const snes_tile8 *tile, uint8_t from_bpp, uint8_t to_bpp) |
Convert tile data between different bit depths. | |
zelda3_rom * | yaze_load_rom_file (const char *filename) |
Load a ROM file. | |
yaze_status | yaze_validate_rom (const zelda3_rom *rom) |
Validate ROM integrity. | |
yaze_status | yaze_get_rom_info (const zelda3_rom *rom, zelda3_version *version, uint64_t *size) |
Get ROM information. | |
snes_color | yaze_get_color_from_paletteset (const zelda3_rom *rom, int palette_set, int palette, int color) |
Get a color from a palette set. | |
zelda3_overworld * | yaze_load_overworld (const zelda3_rom *rom) |
Load the overworld from ROM. | |
void | yaze_free_overworld (zelda3_overworld *overworld) |
Free overworld data. | |
const zelda3_overworld_map * | yaze_get_overworld_map (const zelda3_overworld *overworld, int map_index) |
Get overworld map by index. | |
int | yaze_get_overworld_map_count (const zelda3_overworld *overworld) |
Get total number of overworld maps. | |
zelda3_dungeon_room * | yaze_load_all_rooms (const zelda3_rom *rom, int *room_count) |
Load all dungeon rooms from ROM. | |
const zelda3_dungeon_room * | yaze_load_room (const zelda3_rom *rom, int room_id) |
Load a specific dungeon room. | |
void | yaze_free_rooms (zelda3_dungeon_room *rooms, int room_count) |
Free dungeon room data. | |
yaze_status | yaze_load_messages (const zelda3_rom *rom, zelda3_message **messages, int *message_count) |
Load all text messages from ROM. | |
const zelda3_message * | yaze_get_message (const zelda3_rom *rom, int message_id) |
Get a specific message by ID. | |
void | yaze_free_messages (zelda3_message *messages, int message_count) |
Free message data. | |
yaze_status | yaze_register_extension (const yaze_extension *extension) |
Register an extension with YAZE. | |
yaze_status | yaze_unregister_extension (const char *name) |
Unregister an extension. | |
Yet Another Zelda3 Editor (YAZE) - Public C API.
This header provides the main C API for YAZE, a modern ROM editor for The Legend of Zelda: A Link to the Past. This API allows external applications to interact with YAZE's functionality.
Definition in file yaze.h.
typedef struct yaze_editor_context yaze_editor_context |
typedef void(* yaze_initialize_func) (yaze_editor_context *context) |