yaze 0.3.2
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zelda3_overworld Struct Reference

Complete overworld data. More...

#include <zelda.h>

Collaboration diagram for zelda3_overworld:

Public Attributes

void * impl
 
zelda3_overworld_map ** maps
 
int map_count
 
zelda3_version rom_version
 
bool has_zsco_features
 

Detailed Description

Complete overworld data.

Contains all overworld maps and related data for the entire game world.

Definition at line 332 of file zelda.h.

Member Data Documentation

◆ impl

void* zelda3_overworld::impl

Internal implementation pointer

Definition at line 333 of file zelda.h.

Referenced by yaze_load_overworld().

◆ maps

zelda3_overworld_map** zelda3_overworld::maps

Array of overworld maps

Definition at line 334 of file zelda.h.

Referenced by yaze_load_overworld().

◆ map_count

int zelda3_overworld::map_count

Number of maps in array

Definition at line 335 of file zelda.h.

◆ rom_version

zelda3_version zelda3_overworld::rom_version

ROM version this data came from

Definition at line 336 of file zelda.h.

◆ has_zsco_features

bool zelda3_overworld::has_zsco_features

True if ZSCustomOverworld features detected

Definition at line 337 of file zelda.h.


The documentation for this struct was generated from the following file: