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std::vector< Token > | yaze::app::gui::zeml::Tokenize (const std::string &input) |
| Tokenize a zeml string.
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WidgetType | yaze::app::gui::zeml::MapType (const std::string &type) |
| Map a string to a widget type.
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Node | yaze::app::gui::zeml::ParseNode (const std::vector< Token > &tokens, size_t &index, const std::map< std::string, void * > &data_bindings={}, const std::map< std::string, Node > &definitions={}) |
| Parse a zeml node.
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void | yaze::app::gui::zeml::ParseFlags (const WidgetType &type, const std::string &flags, WidgetAttributes &attributes) |
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WidgetAttributes | yaze::app::gui::zeml::ParseAttributes (const std::vector< Token > &tokens, size_t &index, const WidgetType &type, const std::map< std::string, void * > &data_bindings={}) |
| ParseNode attributes for a widget.
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Node | yaze::app::gui::zeml::Parse (const std::string &yazon_input, const std::map< std::string, void * > &data_bindings={}) |
| Parse a zeml string.
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void | yaze::app::gui::zeml::Render (Node &node) |
| Render a zeml tree.
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void | yaze::app::gui::zeml::ExecuteActions (const std::vector< Action > &actions, ActionType type) |
| Execute actions for a node.
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void | yaze::app::gui::zeml::Bind (Node *node, std::function< void()> callback) |
| Bind a callback to a node.
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void | yaze::app::gui::zeml::BindAction (Node *node, ActionType type, std::function< void()> callback) |
| Bind an action to a node.
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void | yaze::app::gui::zeml::BindSelectable (Node *node, bool *selected, std::function< void()> callback) |
| Bind a selectable node.
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std::string | yaze::app::gui::zeml::LoadFile (const std::string &filename) |
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