yaze 0.2.0
Link to the Past ROM Editor
 
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tracker.h File Reference
#include <vector>
#include "app/core/constants.h"
#include "app/rom.h"
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Classes

struct  yaze::app::zelda3::music::SongSpcBlock
 
struct  yaze::app::zelda3::music::SongRange
 
struct  yaze::app::zelda3::music::SongPart
 
struct  yaze::app::zelda3::music::Song
 
struct  yaze::app::zelda3::music::ZeldaWave
 
struct  yaze::app::zelda3::music::SampleEdit
 
struct  yaze::app::zelda3::music::ZeldaInstrument
 
struct  yaze::app::zelda3::music::ZeldaSfxInstrument
 
struct  yaze::app::zelda3::music::SpcCommand
 
class  yaze::app::zelda3::music::Tracker
 

Namespaces

namespace  yaze
 
namespace  yaze::app
 Main namespace for the ImGui application.
 
namespace  yaze::app::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::app::zelda3::music
 Contains classes and functions for handling music data in Zelda 3.
 

Typedefs

using yaze::app::zelda3::music::text_buf_ty = char[512]
 

Variables

constexpr char yaze::app::zelda3::music::op_len [32]
 
constexpr char yaze::app::zelda3::music::fil1 [4] = {0, 15, 61, 115}
 
constexpr char yaze::app::zelda3::music::fil2 [4] = {0, 4, 5, 6}
 
constexpr char yaze::app::zelda3::music::fil3 [4] = {0, 0, 15, 13}
 
constexpr int yaze::app::zelda3::music::kOverworldMusicBank = 0x0D0000
 
constexpr int yaze::app::zelda3::music::kDungeonMusicBank = 0x0D8000