yaze 0.2.0
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
tracker.h File Reference
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
Include dependency graph for tracker.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  yaze::app::zelda3::music::SongSPCBlock
 
struct  yaze::app::zelda3::music::SongRange
 
struct  yaze::app::zelda3::music::SongPart
 
struct  yaze::app::zelda3::music::Song
 
struct  yaze::app::zelda3::music::ZeldaWave
 
struct  yaze::app::zelda3::music::SampleEdit
 
struct  yaze::app::zelda3::music::ZeldaInstrument
 
struct  yaze::app::zelda3::music::ZeldaSfxInstrument
 
struct  yaze::app::zelda3::music::SPCCommand
 
class  yaze::app::zelda3::music::Tracker
 

Namespaces

namespace  yaze
 
namespace  yaze::app
 Main namespace for the ImGui application.
 
namespace  yaze::app::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::app::zelda3::music
 Contains classes and functions for handling music data in Zelda 3.
 

Typedefs

using yaze::app::zelda3::music::text_buf_ty = char[512]
 

Variables

constexpr char yaze::app::zelda3::music::op_len [32]
 
constexpr char yaze::app::zelda3::music::fil1 [4] = {0, 15, 61, 115}
 
constexpr char yaze::app::zelda3::music::fil2 [4] = {0, 4, 5, 6}
 
constexpr char yaze::app::zelda3::music::fil3 [4] = {0, 0, 15, 13}
 
constexpr int yaze::app::zelda3::music::kOverworldMusicBank = 0x0D0000
 
constexpr int yaze::app::zelda3::music::kDungeonMusicBank = 0x0D8000