#include "tile16_editor.h"
#include <future>
#include "absl/status/status.h"
#include "app/core/platform/file_dialog.h"
#include "app/core/platform/renderer.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/input.h"
#include "app/gui/style.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "imgui/imgui.h"
#include "util/hex.h"
Go to the source code of this file.
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::editor |
Editors are the view controllers for the application. | |