#include <room.h>
Definition at line 99 of file room.h.
◆ object_door() [1/2]
yaze::app::zelda3::dungeon::object_door::object_door |
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default |
◆ object_door() [2/2]
yaze::app::zelda3::dungeon::object_door::object_door |
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short | id, |
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uint8_t | x, |
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uint8_t | y, |
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uint8_t | size, |
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uint8_t | layer ) |
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◆ id_
short yaze::app::zelda3::dungeon::object_door::id_ |
◆ x_
uint8_t yaze::app::zelda3::dungeon::object_door::x_ |
◆ y_
uint8_t yaze::app::zelda3::dungeon::object_door::y_ |
◆ size_
uint8_t yaze::app::zelda3::dungeon::object_door::size_ |
◆ type_
uint8_t yaze::app::zelda3::dungeon::object_door::type_ |
◆ layer_
uint8_t yaze::app::zelda3::dungeon::object_door::layer_ |
The documentation for this struct was generated from the following file: