#include <vector>
#include "absl/container/flat_hash_map.h"
#include "absl/status/status.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "app/zelda3/common.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "app/zelda3/sprite/sprite.h"
Go to the source code of this file.
Classes | |
class | yaze::app::zelda3::overworld::OverworldItem |
class | yaze::app::zelda3::overworld::OverworldExit |
class | yaze::app::zelda3::overworld::OverworldEntrance |
class | yaze::app::zelda3::overworld::Overworld |
Represents the full Overworld data, light and dark world. More... | |
Namespaces | |
namespace | yaze |
namespace | yaze::app |
Main namespace for the ImGui application. | |
namespace | yaze::app::zelda3 |
Zelda 3 specific classes and functions. | |
namespace | yaze::app::zelda3::overworld |
Represents the Overworld data. | |