#include "snes_tile.h"
#include <cassert>
#include <cstdint>
#include <stdexcept>
#include <vector>
#include "app/core/constants.h"
Go to the source code of this file.
Namespaces | |
namespace | yaze |
namespace | yaze::app |
Main namespace for the ImGui application. | |
namespace | yaze::app::gfx |
Contains classes for handling graphical data. | |
Functions | |
tile8 | yaze::app::gfx::UnpackBppTile (const std::vector< uint8_t > &data, const uint32_t offset, const uint32_t bpp) |
std::vector< uint8_t > | yaze::app::gfx::PackBppTile (const tile8 &tile, const uint32_t bpp) |
std::vector< uint8_t > | yaze::app::gfx::ConvertBpp (const std::vector< uint8_t > &tiles, uint32_t from_bpp, uint32_t to_bpp) |
std::vector< uint8_t > | yaze::app::gfx::Convert3bppTo4bpp (const std::vector< uint8_t > &tiles) |
std::vector< uint8_t > | yaze::app::gfx::Convert4bppTo3bpp (const std::vector< uint8_t > &tiles) |
std::vector< uint8_t > | yaze::app::gfx::SnesTo8bppSheet (const std::vector< uint8_t > &sheet, int bpp) |
std::vector< uint8_t > | yaze::app::gfx::Bpp8SnesToIndexed (std::vector< uint8_t > data, uint64_t bpp) |
uint16_t | yaze::app::gfx::TileInfoToWord (TileInfo tile_info) |
TileInfo | yaze::app::gfx::WordToTileInfo (uint16_t word) |
uint16_t | yaze::app::gfx::TileInfoToShort (TileInfo tile_info) |
TileInfo | yaze::app::gfx::GetTilesInfo (uint16_t tile) |
Variables | |
constexpr ushort | yaze::app::gfx::TilePriorityBit = 0x2000 |
constexpr ushort | yaze::app::gfx::TileHFlipBit = 0x4000 |
constexpr ushort | yaze::app::gfx::TileVFlipBit = 0x8000 |
constexpr ushort | yaze::app::gfx::TileNameMask = 0x03FF |